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An Easter egg is a secret message placed in a game by a developer. Typically Easter eggs speak to the audience directly, make an inside joke, or contain vanity messages such as hidden credits. Oni contains a few in-jokes and a lot of references to other Bungie games, as is common for Bungie.
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==References==
==References==
===Old Man Murray===
===Old Man Murray===
[[Image:Penny_Arcade_-_EvilCorp.jpg|thumb|250px|right|Not really an easter-egg but somewhat related: a Penny Arcade comic about crates and Oni]]
[[Image:Penny_Arcade_-_EvilCorp.jpg|thumb|250px|right|Not an Easter egg, but very apropos: a [[wp:Penny Arcade|Penny Arcade]] comic about crates and Oni.]]
[http://www.oldmanmurray.com Old Man Murray] is an online gaming magazine, which developed a well-known [http://www.oldmanmurray.com/features/39.html game-rating criterion] : the time (in seconds) until the first crate (or barrel) is sighted when playing the game.
Old Man Murray was a gaming blog with feisty criticism of the industry; its writers would later work on [[wp:Psychonauts|Psychonauts]] and the [[wp:Portal (series)|Portal games]]. In [http://www.oldmanmurray.com/features/39.html one of their most famous articles], they suggested that the ultimate quality of a game could be judged by a single measurement called "Start to Crate": the amount of time from the start of the game until the first crate (or barrel, etc.) is sighted. The smaller the time, the worse the game, as the use of crates to adorn a level demonstrates that the developers have run out of ideas.
 
This criterion is referred to as STC ("start-to-crate" or "seconds to crate") or TTC ("time to crate") : the smaller the time, the worse the game, as the moment you see a crate accounts for the lack of inspiration on the part of the developers.
 
Oni's first level is a warehouse and it is literally ''full'' of crates, barrels and containers. You can see a crate right from where you start the level (there are also crates in the training course, but not in the first room).
 
{|align=left
{|align=left
|http://geyser.oni2.net/Developer_Mode/TheDayIsMine.png
|[[Image:TheDayIsMine crate.png]]
|}
|}
On the first crate you see in the Warehouse, there's a label saying "-OMM- TTC 1.1",
Oni's first level is a warehouse and it is literally ''full'' of crates, barrels and containers. You can see a stack of crates right from where you start the level (there are also crates in the training course, but not in the first room). On one of the first crates you see in the Warehouse, there's a self-deprecating label saying "-OMM- TTC 1.1" or, in other words, "-Old Man Murray- Time To Crate 1.1 [seconds]"; a pretty bad score, needless to say. The same label also features a reference to [[Developer Mode]]: "THE DAY IS MINE!!" is written along the lower side of the label.
:meaning "Old Man Murray : 1.1 seconds to first crate" (pretty bad, needless to say).
{{clearall}}
The label on that crate also features a reference to the [[Developer Mode]]:
:"THE DAY IS MINE!!" is written along the lower side of the label.


===Marathon===
===Marathon===
The [[Marathon]] series began and ended before Oni's release, and was a major source of new Bungie fans in the ten years before Bungie released Halo.
====Marathon symbol====
====Marathon symbol====
The first Oni trailer featured Marathon symbols on the crates (yes, it was also taking place in a warehouse full of crates :) ).
The first Oni trailer featured [[wp:Marathon (video game)|Marathon]] symbols on the crates (TTC 38 seconds :-). In-game, the Marathon symbol can be seen on the hull of the [[TCTF]] computer [[Damocles]] in [[{{C6}}]] and [[{{C13}}]] (see texture TXMPTC_SHCOMP2 as well as [[:Image:Damocles 1.jpg|this concept art]]). Fans certainly did not miss this, so Harry brought it up in [http://oni.bungie.org/special/part1/alex.html his interview with Alex Okita]:


Ingame, the Marathon symbol can be seen on the hull of the [[TCTF]] computer [[Damocles]] in {{C6}} and {{C13}}.
:;Harry: Who did the first Oni trailer? The one yanked from the web rather often.
:;Alex: I did the direction for it, Steve [Abeyta] and Chris [Hughes] did all the animation.
:;Harry: And the crate with the Marathon logos. A nice touch...You made Hamish [Sinclair] really paranoid with that one...
:;Alex: (grinning) That was our goal.
:;Harry: That's why that picture of Damocles has a small Marathon logo on it, huh?
:;Alex: Yeah (laughs) It kicks up some dust.
:;Harry: Any significance to the name?
:;Alex: It's kind of [a] cool name.
:;Harry: It's not gonna drop on your head or anything...
:;Alex: No, heh. Although it is kind of neat; it's a giant supercomputer which has all these cables going through the ceiling.


[http://oni.bungie.org/special/part1/alex.html ALEX OKITA INTERVIEWED BY HARRY]
====Wave Motion Cannon====
;Harry: Who did the first Oni trailer? The one yanked from the web rather often.
A weapon called "Wave Motion Cannon" was [https://marathon.bungie.org/story/weapons.html cut from Marathon]. Like Marathon's other joke weapon, "Pirated [[wp:Copland (operating system)|Copland]] beta", it is just a string in the resources, not a usable weapon. As we know, the [[Wave Motion Cannon]] is the biggest weapon in Oni, and the only one to support 2 firing modes.
;Alex: I did the direction for it, Steve [Abeyta] and Chris [Hughes] did all the animation.  
;Harry: And the crate with the Marathon logos. A nice touch...You made Hamish [Sinclair] really paranoid with that one...
;Alex: (grinning) That was our goal.
;Harry: That's why that picture of Damocles has a small Marathon logo on it, huh?
;Alex: Yeah (laughs) It kicks up some dust.
;Harry: Any significance to the name?
;Alex: It's kind of cool name.
;Harry: It's not gonna drop on your head or anything...  
;Alex: No, heh. Although it is kind of neat; it's a giant supercomputer which has all these cables going through the ceiling.


Additionally, Oni's inventory icon for the Screaming Cannon looks like an inverted Marathon symbol (with a little imagination). ^^
====Wave Motion Cannon====
A weapon called "Wave Motion Cannon" was cut from Marathon
;(adapted from [http://www.answers.com/topic/marathon-computer-game-series answers.com])
:Upon examining the game's code, it appears that there is another omitted weapon, the "Wave Motion Cannon". Like the Copland beta, it is unusable. However, it does not appear in the demo version. Very little is known about it, or why it did not make the final cut.
----
As we know, the Wave Motion Cannon is the biggest weapon in all of Oni, and the only one to support 2 firing modes.
It's the weapon of choice of [[Barabas]], and Konoko can't run, jump, kick or creep while wielding the WMC.
====Frog blast the vent core!====
====Frog blast the vent core!====
Comguys occasionally say "OK, OK, ''don't'' frogblast the vent core!", which is a reference to suicidal enemies (A-BOBs) in Marathon, who'd scream "Frogblast the vent core!" while running at you.
[[Comm Trooper]]s occasionally say "OK, OK, ''don't'' frog blast the vent core!", which is a reference to the "assimilated" or "simulacrum" BOBs in Marathon. Intended to blend in with the inhabitants of the ''UESC Marathon'' (who were "Born On Board") until they got close enough to the player to detonate themselves, the simulacrums would attempt to shout phrases similar to regular BOBs – but their odd expressions would give away that something was not right about them. The biggest warning was when one would nonsensically yell "Frog blast the vent core!"


Comguys can also scream "She's ''everywhere''!" (referring to Konoko) : another phrase screamed by A-BOBs was "They're everywhere!"
Comm Troopers can also scream "She's ''everywhere''!" (referring to Konoko); another phrase screamed by the assimilated BOBs was "They're everywhere!" Not coincidentally, Doug Zartman was the voice actor for both Marathon's BOBs ''and'' Oni's Comm Troopers.


Doug Zartman was the voice actor for both Marathon BOBs ''and'' Oni's Comguys... so the reference is double.
;Zartman described the inspiration for the quote in the Marathon Scrapbook:
----
;(adapted from [http://www.answers.com/topic/marathon-computer-game-series answers.com])
This is a phrase synonymous with the [Marathon] series. Explosive BOB "simulacrums" occasionally shout the phrase, trying to blend in with the regular BOBs and explode around a large amount of humans. Since sometimes they are merely only piecing together random words, their nonsense can give them away.
 
;Doug Zartman, the man who performed the BOB voices, described the inspiration for the quote in the Marathon Scrapbook:
:''The idea was that some of the assimilated Bobs become insane from their conversion and run around yelling nonsense. Alex said to me ‘say something random’, and that phrase tumbled from my lips. Totally spontaneous. While I could have sat down and thought up something more random than that, it worked out well, since it sounds close enough to a real sentence that it kept people guessing and generated some fascinating (and totally wrong) discussion about what the phrase was and its meaning. One popular theory was ‘God bless the Marine Corps!’, which was a fair guess, but still wrong.''
:''The idea was that some of the assimilated Bobs become insane from their conversion and run around yelling nonsense. Alex said to me ‘say something random’, and that phrase tumbled from my lips. Totally spontaneous. While I could have sat down and thought up something more random than that, it worked out well, since it sounds close enough to a real sentence that it kept people guessing and generated some fascinating (and totally wrong) discussion about what the phrase was and its meaning. One popular theory was ‘God bless the Marine Corps!’, which was a fair guess, but still wrong.''


It is very popular to say in the text chat of a networked Bungie game; meant more as a joke than anything; the sheer randomness of this phrase means it can be used at any time.
It was very popular to say this in the text chat of a networked Bungie game; the sheer randomness of this phrase means it can be used at any time.


====Rampancy====
====Rampancy====
The world [[wiktionary:rampant|rampant]] had existed before Bungie, but the specific concept of rampancy was coined and subsequently [[wikipedia:Marathon_Trilogy#Rampancy|developed by the Marathon team]] (this concept was revisited by 343 Industries for Halo 4). The three/four stages of a rampant (abnormally self-aware) AI are Melancholia, Anger, Jealousy, Meta-Stability. An egotistical level of self-awareness accompanies the development of the AI's personality. The (subtitle-only) tirades of the Deadly Brain are a reference to this, as well as Shinatama's statement, "Clearly, it's gone rampant". However, a Rampancy in Marathon takes place when an AI (not a human mind) is exposed to large amounts of data for a long enough period of time. Here, the Deadly Brain is essentially just going crazy because Konoko "decoupled its core logic".
The word [[wikt:rampant|rampant]] had existed before Bungie, but the specific concept of "[[wp:Marathon_Trilogy#Rampancy|rampancy]]", referring to an AI that goes out of control and acts with free will, was coined and subsequently developed by the Marathon team (this concept was revisited by [[wp:343 Industries|343 Industries]] for Halo 4). The three/four stages of a rampant AI are Melancholia, Anger, Jealousy, and Metastability. An egotistical level of self-awareness accompanies the development of the AI's personality. The tirades of the [[Deadly Brain]] (only seen in the subtitles) are a reference to this, as shown by Shinatama's statement, "Clearly, it's gone rampant." However, a rampancy in Marathon takes place when an AI is exposed to large amounts of data for a long enough period of time. Here, the Deadly Brain is a disembodied human brain, and it is essentially just going crazy because Konoko "decoupled its core logic" (how exactly does one do that to a human brain, anyway?).


===Myth===
===Myth===
The second [[Myth]] game was Bungie's most recent release before Oni in 2001, and about as popular as the Marathon series.
====Balor====
====Balor====
Forklifts in the Warehouse are labeled BALOR, after the [[wikipedia:Balor|celtic god Balor]], or more probably after the name taken by the incarnation of "the Leveler" in Myth.
Forklifts in the Warehouse are labeled "BALOR", and Balor is the name of a [[wp:Balor|Celtic god]], but it is also the name taken by the incarnation of "the Leveler" in Myth.
;(adapted from Wikipedia)
;(adapted from Wikipedia)
:Balor is also the name Connacht the Wolf adopts when he becomes the new Leveler in the Myth computer game series. During the seventeenth year of the Grear War, he interrogated Alric, who was previously captured by The Deceiver. In that event Alric learned by chance that the Fallen Lords were bound to Balor. Towards the end of the war, Alric and the Legion went to Rhi'anon, Balor's fortress, and planted the Myrkridian standard they had found inside the Tain, an act that was meant to enrage The Leveler. During the Last Battle, the Avatara immobilized Balor with the aid of the Eblis Stone, thus allowing the barbarians of the Legion to behead the warlord. In the end, Balor's head was thrown into the Great Devoid, ending his life and his sway over the surviving Fallen.
:Balor is also the name Connacht the Wolf adopts when he becomes the new Leveler in the Myth computer game series. During the seventeenth year of the Grear War, he interrogated Alric, who was previously captured by The Deceiver. In that event Alric learned by chance that the Fallen Lords were bound to Balor. Towards the end of the war, Alric and the Legion went to Rhi'anon, Balor's fortress, and planted the Myrkridian standard they had found inside the Tain, an act that was meant to enrage The Leveler. During the Last Battle, the Avatara immobilized Balor with the aid of the Eblis Stone, thus allowing the barbarians of the Legion to behead the warlord. In the end, Balor's head was thrown into the Great Devoid, ending his life and his sway over the surviving Fallen.
====Soundtrack====
====Soundtrack====
A number of ambient themes from '''Myth: The Fallen Lords''' and '''Myth II:Soulblighter''' were reprised in Oni
A number of ambient themes from '''Myth: The Fallen Lords''' and '''Myth II: Soulblighter''' were reprised in Oni:
*'''Heart of the Stone''' (from Myth, reprised in Myth II as '''Gonen's Bridge''')
*'''Heart of the Stone''' (from Myth, reprised in Myth II as '''Gonen's Bridge''')
*'''Smiths of Muirthemne''' (from Myth)
*'''Smiths of Muirthemne''' (from Myth)
*'''A Traitor's Grave''' (from Myth)
*'''A Traitor's Grave''' (from Myth)
*'''The Deceiver''' (from Myth II)
*'''The Deceiver''' (from Myth II)
(see [[Music/Myth|HERE]] for details)
 
See [[Music/Myth]] for details.


===Halo===
===Halo===
[[Image:ArofaTamahn - That thing has too many HP.jpg|thumb|170px|right|Not really an easter-egg but somewhat related: a comic about Konoko and Master Chief]]
[[Image:ArofaTamahn - That thing has too many HP.jpg|thumb|170px|right]]
Actually a back-reference here. Oni doesn't refer to Halo ([[AE:BGI|YET]]), but [[wikipedia:Halo_(video_game_series)|Halo]] features an entity called [[wikipedia:Office_of_Naval_Intelligence_(Halo)|ONI]]. It stands for '''Office of Naval Intelligence'''.
This one is actually a back-reference to Oni from a later game. Oni doesn't refer to Halo (unless you count the [[Oni matrix]] or the fan project [[AE:BGI]]), but [[wp:Halo (franchise)|Halo]] features an entity called ONI. It stands for [https://www.halopedia.org/Office_of_Naval_Intelligence Office of Naval Intelligence]. A military intelligence service called the Office of Naval Intelligence [[wp:Office of Naval Intelligence|actually exists]]: it's the United States' oldest continuously operating intelligence service (since 1882). It seems likely that Halo develops on that longevity and tries to imagine what influence today's ONI would have in the 2550s.
 
There has been a lot of speculation around Halo's ONI, most of which you can see on the [http://halostory.bungie.org/oni.html Halo Story Page]. A specific entry which draws the parallel between Halo's ONI, the [[Oni (myth)|Japanese myth of the oni]], and Bungie's "Oni" is [http://halostory.bungie.org/newssearch.html?newsitem=695 HERE].
 
==Developer names==
[[Image:RT_BILLBRD2.jpg|right]]
The poster for "mr.b's dance troupe", appearing in [[Rooftops]], can be seen at right. It names three members of the team, Dave Dunn, Steve Abeyta and Chris Lee. "Mr. B" may possibly be referring to Brent Pease, who was Project Lead through the end of 1999.


A military intelligence service called the Office of Naval Inteligence [[wikipedia:Office_of_Naval_Intelligence|actually exists]] in the real world:
The [[:Image:No 1 Chris Hughes GLASSMBO.jpg|impact texture]] for the Mercury Bow contains the name of Chris Hughes, one of the texture artists. His name is also preserved in the Hughes Death Adder SMG, the standard weapon for Syndicate Strikers.
:it's the oldest continuously operating intelligence service in the United States (in operation since 1882).
It seems likely that Halo develops on that longevity and tries to imagine what influence today's ONI would have in the 2550's.


There has been a lot of speculation around Halo's ONI, most of which you can see [http://halosm.bungie.org/story/oni.html HERE].
Konoko's service pistol is the Campbell Equalizer Mk4, and the name "Campbell" can be found in a few places connected to Bungie: the Campbell/LeBel family members mentioned in the [[Quotes/Credits|credits]], the city of Campbell, CA (arguably the true location of [[Bungie West]], not San Jose), and [[Steve Campbell]], founder of Bungie.org and Oni Central.


You can directly access the entry which draws the parallel between Halo's ONI and the Japanese [[Oni]] and with Bungie's Oni, [http://halosm.bungie.org/story/newssearch.html?newsitem=695 HERE]
A couple consoles starting [[Quotes/Consoles#Extraordinary_security_measures|HERE]] contain emails written between "P[eter] Tamte" and "D[avid] Joost".


Michael Evans may be referenced by the [[Quotes/Consoles#Evans|Evans console]].


----
Michael Wu may be referenced by the Wucraft transport plane in [[Quotes/Diary#CHAPTER_05_._HOT_PURSUIT|this diary entry]].
==Secrets==
===Hidden stuff===
There are quite a few more-or-less hidden items or characters in Oni. However, few of them qualify as Easter eggs... as most of those are uncovered with a systematic exploration of the level, or by careful observation.


===Secret Striker===
==Secrets and jokes==
A special mention goes to the secret [[Striker]] in Syndicate Warehouse ( {{C1}} ). If you pass the first door, then take the stairs to the top floor, and jump onto the cabin of the forklift, a Striker will appear ( see, for example, the YouTube podcast [http://youtube.com/watch?v=iU4T1Qpu-8U Serious Konoko Ep. 4 - Happy Easter!]). When killed, he drops 3 items (hypo spray, phase cloak, force shield). The phase cloak and the force shield are otherwise not encountered before {{C3}}, and the secret Striker comes before the first Striker you see normally (after you find [[Chung]]). The very improbable encounter and its extraordinary reward qualify this secret Striker as one of Oni's few Easter eggs.
There are quite a few semi-hidden items and characters in Oni. The items hidden in corners were called "[http://carnage.bungie.org/oniforum/oni.forum.pl?read=20168 Wu goodies]" by Bungie West, and generally don't qualify as Easter eggs as most of them can be uncovered by carefully exploring the level.


===Mad/Happy Bomber===
===Forklift Striker===
Normally [[Mad Bomber]]s have a neutral facial expression, but at the "medium" level-of-detail (LOD) of the character geometry, the texture coordinates are inconsistent with the other LODs, and the bomber appears to be smiling (the helmet is a bit messed-up too).
However a special mention goes to the secret [[Striker]] in [[{{C1}}]]. If you pass the first door, then take the stairs to the top floor, and jump onto the cabin of the forklift, a Striker will appear (see [https://www.youtube.com/watch?v=iU4T1Qpu-8U this video]). When killed, he drops 3 items (hypo spray, phase cloak, force shield). The phase cloak and the force shield are otherwise not encountered before [[{{C3}}]], and the secret Striker comes before the first Striker you see normally (after you find [[Chung]]). The very improbable encounter and its extraordinary reward qualify this secret Striker as one of Oni's few Easter eggs.
[[Image:BipolarBomber-1-.jpg|thumb|250px|center]]
;Reminder
:The value of the LOD is normally 4 but the game engine can reduce it to 3, 2, or 1 if there are too many polygons in the scene. From the [[thedayismine|console]], you can force the LOD to a fixed value, by setting the '''chr_lod''' [[BSL:Variables|variable]]), in which case the engine will always use that LOD, no matter how complex the scene is. You can also reduce the '''Quality''' setting of Oni's '''Options''' menu, but this doesn't force a specific LOD: if you use the lowest Quality setting, then ''most of the time'' you will indeed see LOD 2 (i.e., the smiling bomber), but higher LODs will ''not'' be completely ruled out, so in very simple environments the engine will switch to LOD 3 (which for the bomber is the same as LOD 4).
It is not clear whether this is an actual Easter egg intended by the modeler, or just some careless texturing that was never noticed or fixed by the developers. Then again, if it was noticed, but not fixed, then it qualifies as intended. ^_^


===Febtober Striker===
A trigger volume in [[{{C2}}]] has the name "febtober", which is a reference to a [[wp:Celebrity Jeopardy! (Saturday Night Live)|"Celebrity Jeopardy!"]] sketch where Sean Connery guesses that the month of the year starting with "Feb" is "Febtober". Any possible additional in-joke at Bungie concerning this "month" is unknown. Triggering "febtober", which is done by jumping off the walkway with the turret at the end, spawns a Striker with a plasma rifle who patrols the corridor near the turbines seen in the [[:Image:CHAPTER_02_._ENGINES_OF_EVIL.png|level's splashscreen]].


----
===Happy Bomber===
Normally [[Mad Bomber]]s have a neutral facial expression, but at the medium LOD (level of detail) in the character geometry, the texture coordinates are different from the other LODs and the bomber appears to be smiling:
[[Image:Bipolar Bomber.jpg|thumb|250px|center]]


==Scripts and binaries==
Filling in... or not...
===The day after===
===The day after===
In {{C|3}}, there's [[Quotes/Consoles#The_day_after|this console]] right before the acid room:
In {{C3}}, there's [[Quotes/Consoles#The_day_after|this safety-related console]] right before the acid room:
{{:Quotes/Consoles/level 3d}}
{{:Quotes/Consoles/level 3d}}
Nothing happens if you don't read the console.
===Cleam air===
[[Image:TXMPPOSTER4.png|right]]
While "Febtober" might have been an office in-joke, "cleam air" definitely was. A poster found in [[{{C4}}]] depicts cartoon children frolicking in a city while wearing heavy-duty masks. The caption reads "CLEAM AIR HAPPY".
The mis-spelling of "clean" as "cleam" just so happens to have a public explanation at the 16'45" mark in [http://hl.udogs.net/files/Gaming/Bungie%20Related%20Movies/MWSF%202000/Bungie%20TV/MWSF%202000/bTV_day2_big.mov this video tour] of Bungie West, when Dave Dunn points to a [[wp:My Neighbor Totoro|My Neighbor Totoro]] poster on the wall of their office with this [[wikt:Engrish|Engrish]] text at its bottom: "CLEAM AIR OF THEIR NEW HOME".
===VI-AG crane===
Besides "Balor" being written on the cranes as discussed above, the final crane in {{C1}} with an arm (the one Konoko uses to stop the Syndicate truck) says on one side of its arm "VI-AG" and the other side reads "KEEP IT UP".


===Alice in Wonderland===
===Hugh Jass===
===Febtober===
The truck Konoko steals in {{C14}} reads "Hugh Jas Truckin' Lines". One 's' is used here and two in the Credits where "Hugh Jass" is thanked.
===Anims, sounds, music===
Stuff that is not seen in the original game can be found in the scripts and binaries.


For example : a music theme called "The Hunt" is available in {{C13}} ; additional characters can be spawned for the boss battle in {{C14}}...
==Unused resources and features==
===[[Iron Demon]]===
Though not Easter eggs, resources that were never used in the final game can sometimes be found by looking through the level scripts and game data. For instance, a music theme called "[[Music/Ingame#The_Hunt|The Hunt]]" is available in [[{{C13}}]] but was supposed to play in [[{{C12}}]], and additional characters can be spawned for the boss battle in [[{{C14}}]]. A more famous example is an undressing animation for Konoko that was intended to be used in a [http://carnage.bungie.org/oniforum/oni.forum.pl?read=14686 cut feature] where Konoko could go undercover by changing into different clothes. More unused animations are listed [[XML:TRAM#List_of_unused_animations|HERE]]. Lastly, some sound effects for the [[Iron Demon]] can be found in the global resources.
The Iron Demon's walking sounds can be found in Oni's global resources.
===[[Developer Mode]]===
A reference to the Developer Mode (cheatcode '''thedayismine''') is found on a crate label in {{C1}}, along with the Old Man Murray reference.


The developer mode was believed to be absent from Oni beta 5 and later, but has been unlocked in all versions in January and June 2006.
As mentioned above, a reference to [[Developer Mode]] (the cheat code '''thedayismine''') is found on a crate label in {{C1}}, along with the Old Man Murray reference. Developer Mode was believed to be absent from the retail game builds, but was eventually unlocked in 2006.


===More features===
Some features of the engine were not fully utilized by the game. In one case, a feature was even obscured by a bug: the AI knew how to dodge gunfire but were not looking at the right axes to reliably do this. This was fixed by Neo in a patch made with the [[Daodan DLL]], resulting in much smarter behavior by AIs under fire.
Stuff like breaking glass with combos and throws, or glass shards causing damage... that wasn't in the original Oni, and wasn't really "locked" either : they are all-new features (supported by the engine, but which Bungie somehow didn't use).


[[Category:Added value]]
[[Category:Added value]]

Latest revision as of 21:15, 14 October 2023

An Easter egg is a secret message placed in a game by a developer. Typically Easter eggs speak to the audience directly, make an inside joke, or contain vanity messages such as hidden credits. Oni contains a few in-jokes and a lot of references to other Bungie games, as is common for Bungie.

References

Old Man Murray

Not an Easter egg, but very apropos: a Penny Arcade comic about crates and Oni.

Old Man Murray was a gaming blog with feisty criticism of the industry; its writers would later work on Psychonauts and the Portal games. In one of their most famous articles, they suggested that the ultimate quality of a game could be judged by a single measurement called "Start to Crate": the amount of time from the start of the game until the first crate (or barrel, etc.) is sighted. The smaller the time, the worse the game, as the use of crates to adorn a level demonstrates that the developers have run out of ideas.

TheDayIsMine crate.png

Oni's first level is a warehouse and it is literally full of crates, barrels and containers. You can see a stack of crates right from where you start the level (there are also crates in the training course, but not in the first room). On one of the first crates you see in the Warehouse, there's a self-deprecating label saying "-OMM- TTC 1.1" or, in other words, "-Old Man Murray- Time To Crate 1.1 [seconds]"; a pretty bad score, needless to say. The same label also features a reference to Developer Mode: "THE DAY IS MINE!!" is written along the lower side of the label.

Marathon

The Marathon series began and ended before Oni's release, and was a major source of new Bungie fans in the ten years before Bungie released Halo.

Marathon symbol

The first Oni trailer featured Marathon symbols on the crates (TTC 38 seconds :-). In-game, the Marathon symbol can be seen on the hull of the TCTF computer Damocles in CHAPTER 06 . COUNTERATTACK and CHAPTER 13 . PHOENIX RISING (see texture TXMPTC_SHCOMP2 as well as this concept art). Fans certainly did not miss this, so Harry brought it up in his interview with Alex Okita:

Harry
Who did the first Oni trailer? The one yanked from the web rather often.
Alex
I did the direction for it, Steve [Abeyta] and Chris [Hughes] did all the animation.
Harry
And the crate with the Marathon logos. A nice touch...You made Hamish [Sinclair] really paranoid with that one...
Alex
(grinning) That was our goal.
Harry
That's why that picture of Damocles has a small Marathon logo on it, huh?
Alex
Yeah (laughs) It kicks up some dust.
Harry
Any significance to the name?
Alex
It's kind of [a] cool name.
Harry
It's not gonna drop on your head or anything...
Alex
No, heh. Although it is kind of neat; it's a giant supercomputer which has all these cables going through the ceiling.

Wave Motion Cannon

A weapon called "Wave Motion Cannon" was cut from Marathon. Like Marathon's other joke weapon, "Pirated Copland beta", it is just a string in the resources, not a usable weapon. As we know, the Wave Motion Cannon is the biggest weapon in Oni, and the only one to support 2 firing modes.

Frog blast the vent core!

Comm Troopers occasionally say "OK, OK, don't frog blast the vent core!", which is a reference to the "assimilated" or "simulacrum" BOBs in Marathon. Intended to blend in with the inhabitants of the UESC Marathon (who were "Born On Board") until they got close enough to the player to detonate themselves, the simulacrums would attempt to shout phrases similar to regular BOBs – but their odd expressions would give away that something was not right about them. The biggest warning was when one would nonsensically yell "Frog blast the vent core!"

Comm Troopers can also scream "She's everywhere!" (referring to Konoko); another phrase screamed by the assimilated BOBs was "They're everywhere!" Not coincidentally, Doug Zartman was the voice actor for both Marathon's BOBs and Oni's Comm Troopers.

Zartman described the inspiration for the quote in the Marathon Scrapbook
The idea was that some of the assimilated Bobs become insane from their conversion and run around yelling nonsense. Alex said to me ‘say something random’, and that phrase tumbled from my lips. Totally spontaneous. While I could have sat down and thought up something more random than that, it worked out well, since it sounds close enough to a real sentence that it kept people guessing and generated some fascinating (and totally wrong) discussion about what the phrase was and its meaning. One popular theory was ‘God bless the Marine Corps!’, which was a fair guess, but still wrong.

It was very popular to say this in the text chat of a networked Bungie game; the sheer randomness of this phrase means it can be used at any time.

Rampancy

The word rampant had existed before Bungie, but the specific concept of "rampancy", referring to an AI that goes out of control and acts with free will, was coined and subsequently developed by the Marathon team (this concept was revisited by 343 Industries for Halo 4). The three/four stages of a rampant AI are Melancholia, Anger, Jealousy, and Metastability. An egotistical level of self-awareness accompanies the development of the AI's personality. The tirades of the Deadly Brain (only seen in the subtitles) are a reference to this, as shown by Shinatama's statement, "Clearly, it's gone rampant." However, a rampancy in Marathon takes place when an AI is exposed to large amounts of data for a long enough period of time. Here, the Deadly Brain is a disembodied human brain, and it is essentially just going crazy because Konoko "decoupled its core logic" (how exactly does one do that to a human brain, anyway?).

Myth

The second Myth game was Bungie's most recent release before Oni in 2001, and about as popular as the Marathon series.

Balor

Forklifts in the Warehouse are labeled "BALOR", and Balor is the name of a Celtic god, but it is also the name taken by the incarnation of "the Leveler" in Myth.

(adapted from Wikipedia)
Balor is also the name Connacht the Wolf adopts when he becomes the new Leveler in the Myth computer game series. During the seventeenth year of the Grear War, he interrogated Alric, who was previously captured by The Deceiver. In that event Alric learned by chance that the Fallen Lords were bound to Balor. Towards the end of the war, Alric and the Legion went to Rhi'anon, Balor's fortress, and planted the Myrkridian standard they had found inside the Tain, an act that was meant to enrage The Leveler. During the Last Battle, the Avatara immobilized Balor with the aid of the Eblis Stone, thus allowing the barbarians of the Legion to behead the warlord. In the end, Balor's head was thrown into the Great Devoid, ending his life and his sway over the surviving Fallen.

Soundtrack

A number of ambient themes from Myth: The Fallen Lords and Myth II: Soulblighter were reprised in Oni:

  • Heart of the Stone (from Myth, reprised in Myth II as Gonen's Bridge)
  • Smiths of Muirthemne (from Myth)
  • A Traitor's Grave (from Myth)
  • The Deceiver (from Myth II)

See Music/Myth for details.

Halo

ArofaTamahn - That thing has too many HP.jpg

This one is actually a back-reference to Oni from a later game. Oni doesn't refer to Halo (unless you count the Oni matrix or the fan project AE:BGI), but Halo features an entity called ONI. It stands for Office of Naval Intelligence. A military intelligence service called the Office of Naval Intelligence actually exists: it's the United States' oldest continuously operating intelligence service (since 1882). It seems likely that Halo develops on that longevity and tries to imagine what influence today's ONI would have in the 2550s.

There has been a lot of speculation around Halo's ONI, most of which you can see on the Halo Story Page. A specific entry which draws the parallel between Halo's ONI, the Japanese myth of the oni, and Bungie's "Oni" is HERE.

Developer names

RT BILLBRD2.jpg

The poster for "mr.b's dance troupe", appearing in Rooftops, can be seen at right. It names three members of the team, Dave Dunn, Steve Abeyta and Chris Lee. "Mr. B" may possibly be referring to Brent Pease, who was Project Lead through the end of 1999.

The impact texture for the Mercury Bow contains the name of Chris Hughes, one of the texture artists. His name is also preserved in the Hughes Death Adder SMG, the standard weapon for Syndicate Strikers.

Konoko's service pistol is the Campbell Equalizer Mk4, and the name "Campbell" can be found in a few places connected to Bungie: the Campbell/LeBel family members mentioned in the credits, the city of Campbell, CA (arguably the true location of Bungie West, not San Jose), and Steve Campbell, founder of Bungie.org and Oni Central.

A couple consoles starting HERE contain emails written between "P[eter] Tamte" and "D[avid] Joost".

Michael Evans may be referenced by the Evans console.

Michael Wu may be referenced by the Wucraft transport plane in this diary entry.

Secrets and jokes

There are quite a few semi-hidden items and characters in Oni. The items hidden in corners were called "Wu goodies" by Bungie West, and generally don't qualify as Easter eggs as most of them can be uncovered by carefully exploring the level.

Forklift Striker

However a special mention goes to the secret Striker in CHAPTER 01 . TRIAL RUN. If you pass the first door, then take the stairs to the top floor, and jump onto the cabin of the forklift, a Striker will appear (see this video). When killed, he drops 3 items (hypo spray, phase cloak, force shield). The phase cloak and the force shield are otherwise not encountered before CHAPTER 03 . PUZZLE PIECES, and the secret Striker comes before the first Striker you see normally (after you find Chung). The very improbable encounter and its extraordinary reward qualify this secret Striker as one of Oni's few Easter eggs.

Febtober Striker

A trigger volume in CHAPTER 02 . ENGINES OF EVIL has the name "febtober", which is a reference to a "Celebrity Jeopardy!" sketch where Sean Connery guesses that the month of the year starting with "Feb" is "Febtober". Any possible additional in-joke at Bungie concerning this "month" is unknown. Triggering "febtober", which is done by jumping off the walkway with the turret at the end, spawns a Striker with a plasma rifle who patrols the corridor near the turbines seen in the level's splashscreen.

Happy Bomber

Normally Mad Bombers have a neutral facial expression, but at the medium LOD (level of detail) in the character geometry, the texture coordinates are different from the other LODs and the bomber appears to be smiling:

Bipolar Bomber.jpg

The day after

In CHAPTER 03 . PUZZLE PIECES, there's this safety-related console right before the acid room:

VAGO BIOTECH - Life is for Everyone
A power station blows up after Konoko reads this,
with particles called dayafter and day264.

Lab Management is pleased to announce that this facility has gone 263 DAYS without an accident!

This safety achievement is just one of the many reasons why VAGO is THE industry leader in employee satisfaction.

Remember: Work hard, but work safe!

(ref.BIOTECHNOLOGY TODAY vol.XXI)


Nothing happens if you don't read the console.

Cleam air

TXMPPOSTER4.png

While "Febtober" might have been an office in-joke, "cleam air" definitely was. A poster found in CHAPTER 04 . TIGER BY THE TAIL depicts cartoon children frolicking in a city while wearing heavy-duty masks. The caption reads "CLEAM AIR HAPPY".

The mis-spelling of "clean" as "cleam" just so happens to have a public explanation at the 16'45" mark in this video tour of Bungie West, when Dave Dunn points to a My Neighbor Totoro poster on the wall of their office with this Engrish text at its bottom: "CLEAM AIR OF THEIR NEW HOME".

VI-AG crane

Besides "Balor" being written on the cranes as discussed above, the final crane in CHAPTER 01 . TRIAL RUN with an arm (the one Konoko uses to stop the Syndicate truck) says on one side of its arm "VI-AG" and the other side reads "KEEP IT UP".

Hugh Jass

The truck Konoko steals in CHAPTER 14 . DAWN OF THE CHRYSALIS reads "Hugh Jas Truckin' Lines". One 's' is used here and two in the Credits where "Hugh Jass" is thanked.

Unused resources and features

Though not Easter eggs, resources that were never used in the final game can sometimes be found by looking through the level scripts and game data. For instance, a music theme called "The Hunt" is available in CHAPTER 13 . PHOENIX RISING but was supposed to play in CHAPTER 12 . SINS OF THE FATHER, and additional characters can be spawned for the boss battle in CHAPTER 14 . DAWN OF THE CHRYSALIS. A more famous example is an undressing animation for Konoko that was intended to be used in a cut feature where Konoko could go undercover by changing into different clothes. More unused animations are listed HERE. Lastly, some sound effects for the Iron Demon can be found in the global resources.

As mentioned above, a reference to Developer Mode (the cheat code thedayismine) is found on a crate label in CHAPTER 01 . TRIAL RUN, along with the Old Man Murray reference. Developer Mode was believed to be absent from the retail game builds, but was eventually unlocked in 2006.

Some features of the engine were not fully utilized by the game. In one case, a feature was even obscured by a bug: the AI knew how to dodge gunfire but were not looking at the right axes to reliably do this. This was fixed by Neo in a patch made with the Daodan DLL, resulting in much smarter behavior by AIs under fire.