Pre-beta content

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Almost all available shots of pre-beta content are here, compared to final content when applicable. Most pictures are half-sized (click to enlarge).

Released levels

Syndicate Warehouse

There are 15 hidden doors there. When revealed, they turn this very linear level into a completely non-linear structure (more like a real warehouse).

4 extra doors can be seen on the left picture; on the right, the current appearance of the level from this angle
CHAPTER 01 . TRIAL RUN.png Warehouse from splashscreen angle.jpg

The level changed after Bungie West took a screenshot as a basis for their chapter's title screen. Many crates were added, the doors re-textured... and the forklift is higher now.



Manufacturing Plant (Musashi Manufacturing)

This one has evolved quite a lot.

The room with the "engines of evil"
File:ManPlant11.JPG File:ManPlant12.JPG
File:ManPlant10.JPG ManPlant13.jpg

There was more conventional warehouse machinery in here back then.


The foyer
Genesis Level2 10.jpg
Pre-beta ManPlant 1.jpg Pre-beta ManPlant 2.jpg
Genesis Level2 1.jpg Genesis Level2 2.jpg
Genesis Level2 3.jpg Genesis Level2 4.jpg
Genesis Level2 5.jpg Genesis Level2 6.jpg

Note the door leading off the center of the foyer: there was a corridor running through the middle of the building.


An unknown area:
File:ManPlant3.JPG Genesis Level2 9.jpg
File:ManPlant1.JPG Genesis Level2 12.jpg
ManPlant14.jpg

The last picture has a very provisional-looking health bar; these are some early screenshots.


Inner flyway and back of the building
Genesis Level2 11.jpg
Pre-beta ManPlant 3.jpg File:ManPlant5.JPG
File:ManPlant6.JPG File:ManPlant7.JPG
File:ManPlant8.JPG File:ManPlant9.JPG

The stairs lead up to the offices.


The offices
Genesis Level2 13.jpg Pre-beta Office 3.jpg
Pre-beta Office 4.jpg Pre-beta Office 5.jpg
Pre-beta Office 1.jpg Pre-beta Office 2.jpg

The offices seem to be in the back of the building, on both floors, with doors and "windows" onto the "alarm console gallery".
First 4 pics: lower floor, the empty dark wall on the first is where the stairs are. Last 2 pics: upper floor.


More stuff
File:ManPlant2.JPG File:ManPlant4.JPG

Bio-Research Lab (Vago Biotech)

This one has kept the same basic layout, but there were a few changes. The most distinct difference is the night-time setting.

Lab at night-time
Genesis Level3 6.jpg Genesis Level3 7.jpg
File:Vago3.JPG Genesis Level3 11.jpg
Pre-beta Vago Lab.png File:Vago11.JPG

The interior is only done in one half of the lab.
There are also pillars and foyer doors missing, and extra ledges along the sides of the area where you fight Barabas.


Foyer and SLD wing
Genesis Level3 8.jpg Genesis Level3 1.jpg
Genesis Level3 2.jpg Genesis Level3 3.jpg
Genesis Level3 4.jpg Genesis Level3 5.jpg
File:Vago19.jpg Genesis Level3 12.jpg
Genesis Level3 9.jpg Genesis Level3 10.jpg

There were stools for the scientists... apart from that that wing is pretty much final.


Machines in the acid room
Genesis Level3 13.jpg Vago Lab acid machine.jpg

The final ones are much thinner, and the layout of the stairs and catwalks is different.



Vansam Regional Airport

The airport's entrance
Pre-beta Airport.jpg

This can be the "Arrivals" section (which is now completely empty).



TCTF Regional Headquarters

Parking lot
Genesis Level8 2.jpg Genesis Level8 4.jpg
Genesis Level8 1.jpg File:TCTF8.JPG

A longer car. Different transition from the parking lot to the main building.
Konoko's bike is parked nicely in that first shot, instead of laying on the floor.


Main entrance
Genesis Level8 5.jpg File:TCTF3.JPG
File:TCTF7.JPG File:TCTF12.JPG

The room is more than 2 times wider now. There are windows on the right and catwalks running across the far side.
The entrance door changed a lot, but the van didn't change much...


The "atrium" rendered in an editor
TCTF0.jpg Genesis Level8 6.jpg
Pre-beta TCTF HQ.jpg

The elevator was between the two sets of ramps. Solid floors had a tiling pattern, and ramps were transparent.


The atrium, another version
Genesis Level8 9.jpg Genesis Level8 3.jpg
File:TCTF13.JPG File:TCTF14.JPG
File:TCTF15.JPG File:TCTF17.JPG

The ramps had really nice railings (I wish they'd kept them), overall the room was much lighter (there's a light wall on the far side).
Same "V" structures at the ceiling as above: they're gone now. The layout of the rooms on either side is different, too.


Damocles
Genesis Level8 10.jpg File:TCTF11.JPG
File:Genesis Level8 11.jpg

The model didn't change at all, but now it's placed at the center (floor 2/3) of a really tall, open room.
As for the terminals, there are primitives with similar looks, around Damocles and elsewhere.
Note the Marathon logo on Damocles's hull (an Easter egg).


Outdoors
File:TCTF1.JPG File:TCTF10.JPG
File:TCTF4.JPG File:TCTF9.JPG

The parking lot was more lushly lit on the outside. Now there's no light on the sidewalks.
There used to be a lot more cars in the garage, too.


Misc.
File:TCTF5.JPG File:TCTF19.JPG
File:TCTF20.JPG

Atmospheric Conversion Center

Turbitt - ACC 1.jpg Turbitt - ACC 2.jpg
Turbitt - ACC 3.jpg Turbitt - ACC 4.jpg
Turbitt - ACC 5.jpg

These shots are probably from the time when this was an electric plant. Note that the giant tube that serves as
the end of the level (seen in the first pic) has a floor to walk on, in place of the electrified beam suspended in the middle,
which Konoko runs down while being pursued by the TCTF. The pipe is also connected directly to the building, rather than
being at the top of an elevator shaft. In the current version of the level, the mid-air beam is also the shaft for the giant fan;
adding the fan was probably a hasty improvisation to make the level seem more like an ACC and less like an electric plant...
but the fan shaft is still electrified!


Regional State Building

Hardy once stated that RSB was the first building that Bungie completed. Apparently that is also why it's been through so many changes.

The foyer and lobby
Pre-beta RSB 1.jpg 1999 Trailer ID fight.jpg
File:RegionalState23.JPG File:RegionalState1.JPG
File:RegionalState4.JPG File:RegionalState6.JPG

In the second set of pictures, you'll notice the disappearing walkways.
The last picture, as well as some below, shows that the foyer used to be fronted with just glass, no diagonal
criss-crossing framework to (kind of) prevent your escape.
Also, that version of the foyer has an extra level of stairs, and in the previous shot, the foyer seems to open directly
into the side hallways that overlook the lobby.


Outside
Konoko runs from Iron Demon.jpg File:RegionalState10.JPG
File:RegionalState11.JPG File:RegionalState2.JPG
File:RegionalState7.JPG File:RegionalState8.JPG

By the time Bungie took the outside shot with the Iron Demon, they'd barred in the foyer.
Also, notice the missing wall of glass in the last set of pics. The overhang indicates that this was actually a side
entrance, although this seems an odd design choice. Could it be a pet door for the Iron Demon? Most likely the
ID was only shown in this level because it was their "test-bed" level, since it was really meant for BGI HQ, but
perhaps an initial skirmish was once planned here.
Finally, note the multiplayer HUD in the top-right of many of these pictures; perhaps MP was being tested
around that point in time.



TCTF Science Prison

The scanner
Pre-beta Science Prison scanner.jpg

New wall textures. Looks like the scanner's textures are actually higher-res than what we have now.

Security tower
Turbitt - Science Prison 1.jpg Turbitt - Science Prison 2.jpg
Turbitt - Science Prison 3.jpg Turbitt - Science Prison 4.jpg

There used to be some very interesting lit walkways leading in and out of tower. They were replaced on all three
sides by corridors of laser obstacles.


Syndicate Mountain Compound

Old versus new:

Heart of the Sturmanderung Megacomputer
Pre-beta Compound 1.jpg Compound 1.jpg
Pre-beta Compound 2.jpg Compound 2.jpg
1999 Trailer - Compound 1.jpg Compound 3.jpg
1999 Trailer - Compound 2.jpg Compound 4.jpg
File:Compound3.JPG File:Compound4.JPG

The basic layout of the room is the same, but it was much more crowded with "computers" and the existing
catwalks were aligned differently.
Last pic: cool gun, Konoko.


Somewhere else
File:Compound5.JPG File:Compound6.JPG
File:Compound7.JPG File:Compound14.JPG
File:Compound15.JPG

Apparently the Syndicate is also in league with BLAM Transport Inc. Another BGI front?


Cut levels

The names of the missing levels

Level names in Oni are stored in the global resource file known as "level0_Final", so that the out-of-game loading dialog can display them. Somewhat surprisingly, the names of missing levels are present even in the public versions of Oni. Here they are:

05. The Airport Part Deux
07. Obsolete
16. BGI HQ
30. The Arena of Pain
31. Crossing Zone
32. Pit
33. Crossing Zone Too
34. Capture
35. Territories
36. Test_Stuff
55. AlexTestSite
66. Experimental_II
68. MARTY'S SOUND CORRIDOR
71. FiringRange
77. One Room
88. One Room 2
99. Test Barn II

The levels below 20 were intended as single-player levels, 30-35 were multiplayer maps, and the rest were test levels. For some of those levels, there are fragmentary scripts which can be found in the Big Blue Box release of Oni. If there was any info to be gleaned from those scripts, it is listed below in that level's section.


Airport Part Deux

The presence of the "Airport_II" IGMD folder in BBB Oni explains why retail Oni contains an "Airport" and "Airport_III" folder but no "_II". The scripts in this folder are very short and little of the level can be gleaned from them. However, a mention of the animation "KONOKOlev5_outro_run" allows us to pin down Airport II as the missing level 5 in the sequence of levelx_Final folders in GameDataFolder. This is consistent with Airport "I" being linked to level4_Final and Airport III being linked to level6_Final. So where did the level "Airport Part Deux" actually go? It was likely that Bungie found that they were able to fit the three parts of the airport level into two parts as development proceeded, so in fact nothing may have been cut after all.


Obsolete, etc.

This level, which would have been level7_FInal, represents the gap between the end of the airport levels and the first TCTF HQ level. Since Bungie blanked the name of this level, we can only speculate. Perhaps the TCTF building was once in two parts, and then everything was merged into the next level, level8_Final. There are no level name listings at all for two of the three missing levels between level14_Final and level18_Final, but we can speculate even more wildly and say that if TCTF Science Prison was once in two parts, then it would have covered both level14_Final and the missing level15_Final. If TCTF Redux was indeed two parts originally, it would have spanned level18_Final and the missing level before it, level17_Final. That would leave only level16_Final unaccounted for, and we know what this level once was: BGI HQ.


BGI HQ

This level was likely intended as Konoko's final confrontation with the shadowy BGI, which was later excised from the story as Oni's development ran out of time. Fragments of a script for this level can be found in BBB Oni. The scripts contain two cutscenes, one of which describes Konoko setting a bomb and taking cover, and the resulting explosion, and the other cutscene introduces the Iron Demon that would end up getting cut from the game. The number of the level indicates that these events would take place before Konoko returns to the TCTF to confront Griffin and after meeting with Kerr in the Science Prison.

The four screenshots we have for the level are about as uninformative as possible, but it at least demonstrates that the level was once under development.

File:BGI1.JPG File:BGI2.JPG
File:BGI3.JPG File:BGI4.JPG


AlexTestSite

The script for this level, found in the ats folder in BBB Oni's IGMD, shows that this was a test level for Mukade's teleportation (with a comment referencing the "bamf" sound effect of comic book fame).


2000 demo level

The arena Steve Abeyta played in when he demoed MP in 2000 (see Multiplayer for a video of this demonstration). Looks like it could be BGI HQ, except that there's no similarities with the four screenshots in the BGI section above.

MP arena 3-1.jpg MP arena 3-2.jpg

This is not the same side of the same room; probably both sides of that room. It is unknown what other rooms
there are and where the overhead ramps are going.
The ramp briefly flattens out before continuing to ascend, halfway through the room, which in these
screenshots can be easily mistaken for some kind of distortion or modeling error.


Arena of Pain?

A very simple arena level, at various stages of development, or in various flavors. Possibly "The Arena of Pain".

MP arena 1-1.jpg MP arena 1-2.jpg
MP arena 1-7.jpg MP arena 1-3.jpg
MP arena 1-4.jpg MP arena 1-5.jpg
File:1999 Trailer - MP arena 1-8.jpg 1999 Trailer - MP arena 1-7.jpg
MP arena 1-6.jpg


Construction Pit (The Pit)

A giant playground where most of the 1999 trailer gameplay was recorded.

Up top
File:Pit1.JPG File:Pit2.JPG
Pit3.jpg


Down below
MP arena 2-1.jpg MP arena 2-2.jpg
MP arena 2-3.jpg MP arena 2-4 with Iron Demon.jpg
Pre-beta blood.jpg

The first three pictures show some basic elements of the level's architecture (most notably, very steep stairs).
The third picture shows Konoko knocking down an early Tanker, with what looks like a collision glitch.
The fourth picture is a rare glimpse at the Iron Demon.


1999 Trailer
File:1999 Trailer - MP arena 2-5.jpg File:1999 Trailer - MP arena 2-6.jpg
File:1999 Trailer - MP arena 2-7.jpg File:1999 Trailer - MP arena 2-8.jpg
File:1999 Trailer - MP arena 2-9.jpg 1999 Trailer - MP arena 2-10.jpg
1999 Trailer - MP arena 2-11.jpg 1999 Trailer - MP arena 2-12.jpg
1999 Trailer - MP arena 2-13.jpg 1999 Trailer - MP arena 2-14.jpg
1999 Trailer - MP arena 2-15.jpg 1999 Trailer - MP arena 2-16.jpg
1999 Trailer - MP arena 2-17.jpg 1999 Trailer - MP arena 2-18.jpg
1999 Trailer - MP arena 2-19.jpg 1999 Trailer - MP arena 2-20.jpg
1999 Trailer - MP arena 2-21.jpg 1999 Trailer - MP arena 2-22.jpg
1999 Trailer - MP arena 2-23.jpg 1999 Trailer - MP arena 2-24.jpg
1999 Trailer - MP arena 2-25.jpg 1999 Trailer - MP arena 2-26.jpg


Crossing Zone?

Pre-beta Muro vs. Konoko.jpg Pre-beta Muro vs. Konoko 2.jpg

Alex Okita remembered this as "Just a bunch of tubes"; "It was pretty big, lots of falling and dying, from what I remember".
The cross-beams are also reminiscent of Construction Pit.


Miscellaneous mysteries

Pre-beta enigma 3.jpg

According to Okita, this was part of Manufacturing Plant, but "was cut out later since there wasn't any need to go in there".


Pre-beta enigma 1.jpg Pre-beta enigma 2.jpg

This looks not unlike the Syndicate Warehouse or Atmospheric Conversion Center (interior),
but doesn't match with the current versions of either.


File:Turbitt - Mystery 1.jpg File:Turbitt - Mystery 2.jpg
File:Turbitt - Mystery 3.jpg

Some hidden-line renderings from the site of Sean Turbitt, one of Oni's architect-modelers.
Mystery 1 and 2 might be Rooftops. Turbitt also had renderings from Science Prison and ACC on his site,
but these shots seem to resemble those levels even less.
Mystery 3 seems to remind people of a library. It's difficult to find a context for this shot to try to place it in a level.


Cut weapons

Genesis Level3 8.jpg
This now-extinct pistol was seen all over the place back when Bungie was taking pre-beta screenshots. This was the Shibume SH-40, a fully-automatic pistol that fired 10 rounds/sec.
File:Compound4.JPG
An earlier machine gun with a visible clip of ammunition.
Early scram cannon 1.jpg Early scram cannon 2.jpg
The Iron Demon can be seen firing this weapon in the trailer at 1:25; apparently Konoko would salvage the gun from the ID after destroying it. Although fans were impressed by its size, some also wanted to know how petite Konoko could even hold the thing. Okita joked that it was filled with anti-gravity. This was probably the basis for the (much smaller) Scram Cannon.