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  • ...ective_set,reset_mechanics,restore_game,save_game,save_point,splash_screen,win</onlyinclude>
    244 bytes (34 words) - 15:42, 21 December 2015
  • |Review HQ movie packages for Mac/Win
    2 KB (335 words) - 17:32, 3 December 2023
  • !Standard Win/<br>Mac release !Japanese<br>Win/Mac
    5 KB (680 words) - 02:10, 14 April 2023
  • **Level won ("win" BSL function is called) * [http://script10k.oni2.net/wikifiles/ONI_LevelSplash_Template.zip Win / Lose screens]
    7 KB (980 words) - 13:07, 5 April 2021
  • !winlevel!!Instantly Win Level |style="background:black"| ||style="background:yellow"|<tt>win</tt> '''(2)'''
    12 KB (1,850 words) - 18:51, 29 February 2024
  • (win\lose level, and change current level number, through hex overwriting)
    3 KB (427 words) - 22:26, 7 May 2022
  • win win
    11 KB (1,315 words) - 21:34, 1 March 2013
  • win win
    11 KB (1,319 words) - 21:34, 1 March 2013
  • ...ates that he wants to show her his Imago state in order to impress her and win her over as a fellow Daodan symbiote, so apparently he thinks turning into
    6 KB (964 words) - 02:09, 12 April 2023
  • ...sk us what we're doing, you can say, We're remembering. That's where we'll win out in the long run. And some day we'll remember so much that we'll build t
    6 KB (1,052 words) - 16:45, 5 March 2023
  • ...(e.g. all environmental textures), as well as the level's title, fail and win screens, and [[LSI]], are <u>left</u> in that level's folder. If the textur
    7 KB (1,226 words) - 20:33, 10 June 2020
  • {{Hatnote|For a comparison of Win/Mac Oni with PS2 Oni, see [[Oni (PlayStation 2)]].}}
    8 KB (1,256 words) - 23:19, 30 March 2023
  • :no lah we only win in terms of duddy fuddy living standards and security. business, entertainm
    7 KB (1,185 words) - 02:18, 28 June 2022
  • 001538B0 49 6E 73 74 61 6E 74 6C 79 20 57 69 6E 20 4C 65 Instantly Win Le 001536F0 20 57 69 6E 20 4C 65 76 65 6C 00 6C 6F 73 65 6C Win Level.losel
    19 KB (1,861 words) - 14:23, 18 May 2021
  • win ########## ZOMBIE ROUND 5 - YOU WIN ############
    31 KB (4,254 words) - 21:33, 1 March 2013
  • win ########## ZOMBIE ROUND 5 - YOU WIN ############
    32 KB (4,279 words) - 21:33, 1 March 2013
  • ...e game) are not mentioned at all!!!'''<br>(Sadly this matches [[:Image:Oni Win UK manual p24-25.jpg|the UK Windows manual]] which was apparently the basis
    9 KB (1,454 words) - 01:43, 10 November 2023
  • * level geometry: atmosphere, save points, win level, lose level
    12 KB (1,865 words) - 23:27, 9 April 2023
  • ...tion map (usually used for armor). Splash screens (chapter start screens), win-level and lose-level screens are actually composite images made up of small
    12 KB (1,994 words) - 16:09, 6 December 2023
  • [[win]]
    20 KB (2,796 words) - 18:11, 28 April 2013
  • *win (null) - win this level - win
    44 KB (7,703 words) - 19:12, 29 February 2024
  • ...display a splashscreen, like the Main Menu background and the level intro/win/loss screens.}}
    24 KB (3,891 words) - 16:26, 11 February 2024
  • : OniSplit.exe -create output_directory_'''Win''' input_directory/'''*.wav'''
    31 KB (4,573 words) - 15:13, 31 December 2023
  • ...me-honored axiom: Practice – you don't win just by doing it, but you can't win without it.<ref>The PS2 manual places the axiom in quotes.</ref> Note: TCTF
    51 KB (7,740 words) - 18:31, 10 October 2023
  • ...evel. For instance "you_win" is a function defined in various scripts and "win" is a built-in function, and they look the same when called. The answer can
    37 KB (6,040 words) - 03:58, 14 December 2023
  • ...the enemy is dead, then comes close to investigate the body. No taunts, no win phrases. The parameters of this behavior are: :*Projectile. The epic win of Oni modders. In the retail version of Oni, projectile dodging is basical
    83 KB (14,177 words) - 19:32, 29 February 2024
  • ...programming to evolve its host. Whichever regains its strength first will win. If both regain strength and come into conflict again, the cycle will repea ...ew relationship more complex. Disagrees that the host or the Daodan has to win; "as in the case of war, there is then no victor to speak of. True victory
    103 KB (17,524 words) - 23:12, 20 February 2022
  • ...t will seem like an even match-up at first, but eventually the Daodan will win because it is more sophisticated and evolves faster.
    49 KB (8,395 words) - 13:50, 1 October 2023
  • *All of the level-resident splashscreens ("intro", "win" and "fail") need localization except the end-of-game one.
    58 KB (8,408 words) - 00:56, 23 October 2023
  • *18_73_01 Ha! I win.
    71 KB (10,652 words) - 19:07, 25 March 2024
  • ...lections coming up and they are afraid their bill paying candidate doesn't win if the events around Hasegawa start new riots fueled by his connections to ...k and Syndicate. So this all, though having an ironic dimension, was a win-win for both.]
    179 KB (31,163 words) - 17:57, 3 March 2024
  • ...such a young kind. You don't even know yourself. How do you think you can win - just by a physical advantage? There's a reason why human became the domin
    53 KB (9,116 words) - 15:25, 31 March 2021
  • ...stärker im Sinne der Natur handeln, sie vertreten, auch wenn er die '''Win-Win-Situationen''' in Wahrheit nur '''aus eigenem Interesse''' anstrebt. ...tually never conform. But Mukade create an inner conflict. He was about to win members for the Sturmanderung ideology backed up by reinterpreted Ninjutsu
    252 KB (38,997 words) - 16:21, 14 April 2024
  • ...faster than bacteria, but so-called [http://archive.is/nmXYy mutators] can win a biological arms race against phages. This is to help the new variants "to win the race" while hygienic measures are applied that block the natural replic
    244 KB (37,757 words) - 17:45, 3 May 2024