OBD:IGSt
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Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x000 | res_id | 01 03 00 00 | 3 | 00003-.IGSt |
0x004 | lev_id | 01 00 00 06 | 3 | level 3 |
0x008 | link | 00 00 00 00 | unused | link to a TSFF file (custom font) |
0x00C | int32 | 00 00 00 00 | unused | custom font family; can be the following:
|
0x010 | color | 00 00 00 00 | unused | custom font color (ARGB) |
0x014 | int16 | 00 00 | unused | custom font size |
0x016 | bool1[16] | 00 00 | 0 | flags enabling the custom font/family/color/size:
|
0x018 | char[384] | It's the ... | the text string itself (null-terminated, with space for at most 383 characters, plus null) (For Asian encodings, characters may take up two bytes, and the null may be a double-null as well.) | |
0x1A8 | char[8] | AD DE | dead | unused (not part of the template) |
Alternative string storage used by PS2 implementation | ||||
0x018 | offset | 20 00 00 00 | 0x00000020 | offset into the .raw file for this level, holding the string:
The string is null-terminated and its length isn't stored anywhere. 32-byte padding is added after it as for any .raw part. |
0x01C | char[4] | AD DE | dead | unused (not part of the template) |
ONI BINARY DATA |
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IGSA << Other file types >> Impt |
IGSt : IGUI (In-Game User Interface) String |
Interface file |