OBD:TRAM/raw0x30
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This part belongs to the 01865-KONCOMpunch_heavy.TRAM file.
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
First element (black outline) | ||||
0x00 | int16 | 00 00 | 0 | x position |
0x02 | int16 | 00 00 | 0 | z position |
0x04 | uint16 | 8A 04 | 1162 | vertical extent |
0x06 | int16 | BF FF | -65 | y offset of the vertical extent from character location |
- Notes
- If the RealWorld animation flag is set then this part contains garbage and it is ignored.
- All values need to be multiplied by 0.01 to get the real values, i.e., the discretized unit here is 1/100th of Oni's regular world unit.
- The x,z position is relative to the initial character location at the start of the animation.