Quotes/Items
Power-ups
ammo
BALLISTIC AMMO............RELOAD WEAPON
Coordinating the arms of mercenary and corporate forces during the Great Uprising had WCG researchers scrambling to solve their logistical problems.
Their solution was modular, generic casings and projectiles loaded with mission-specific ordnance payloads. "Blank bullets" allowed modular components to adapt and reload any ballistic weapon on the battlefield.
Hint:
Reloading a weapon takes time:
Plan accordingly.
cell
ENERGY CELL.................RELOAD WEAPON
Governments and markets welcomed the emergence of the World Coalition Government, or were crushed beneath it.
As hostilities subsided the WCG began to standardize "fundamental technical elements" across all market regions.
The ubiquitous Energy Cell has replaced all other portable power sources.
The manual has a differently-phrased hint: Hint: The short span of time needed to reload can be all an enemy needs. Find a safe haven to reload in. |
Hint:
Reloading a weapon takes time:
Plan accordingly.
hypo
HYPO SPRAY.................RECOVER HEALTH
Hypo Sprays deliver stimulants, analgesics and active neuro-biological reinforcing elements through a sub-dermal injector.
The solution takes time to act on the body: further shocks while it is active reduce the Hypo's maximum healing potential. Even a few hits will cancel the effect altogether. Multiple Hypos can be activated at once to extend the maximum healing range.
Hint: Hypo near full health for temporary
.......DAODAN OVERPOWER MODE.........
Boosted health and super strength!
invis
PHASE CLOAK....TEMPORARY INVISIBILITY
The Phase Cloak agitates the user's molecules out of the visible light spectrum. The effect only lasts for 30 seconds: any longer and the user might suffer irreversible cellular damage.
A weakness of the cloaking effect is that the wearer becomes visible for a moment during physical contact with non-phased bodies.
The manual has a differently-phrased hint: Hint: The 30 seconds begin immediately upon picking up the cloak. |
Hint:
30 seconds begins upon pickup:
Plan accordingly.
shield
FORCE SHIELD................BULLET BARRIER
The Force Shield surrounds the body of the wearer and absorbs the impact of any projectile that strikes it.
The Shield can only absorb a limited amount of punishment before it collapses; as it grows weaker its intensity fades.
Hint:
Picking up a shield will cause you to discard your current shield forever.
LSIs
datapad
PERSONAL DATAPAD...............................
This one belonged to TCTF agent Chung and contains notes and observations he made while infiltrating the Syndicate paramilitary criminal organization.
A number of threads have an interesting common theme: the Syndicate is planning a big operation involving every aspect of their activities.
Hint:
Musashi Manufacturing is mentioned as a possible Syndicate front.
harness
RAPPELLING HARNESS..........................
Used to anchor workers to the access scaffolds high above the repair bay floor.
This will let you get close to the ECM array on top of Muro's plane. A tracking device placed there will allow you to find him even if he broadcasts a jamming signal that blocks standard TCTF scanners.
Hint:
Find a place to anchor the harness above Muro's plane.
torch
LASER WELDING TORCH.........................
Hint:
This might help you reach the command floors of TCTF HQ.
zip
ELECTRIC ZIPLINE RIDER........................
Used for stealth insertions in urban environments.
Microelectrical winch motors in the central housing are capable of lifting two to three times the weight of a fully equipped man.
Hint: Use the Zipline Rider to follow Mukade's path across the rooftops.
keys
TRUCK KEYS..........................................
Hint:
Maybe the truck can help you get through the doors to the computer core...