Uploads by Delano762
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This special page shows all uploaded files.
Date | Name | Thumbnail | Size | Description | Versions |
---|---|---|---|---|---|
23:37, 20 November 2022 | Blender Collada export settings.png (file) | 65 KB | Blender Collada export settings, showing mainly how Curves should be enabled instead of samples. | 1 | |
23:35, 20 November 2022 | Blender scene settings.png (file) | 18 KB | Blender scene settings showing that the frame rate should always be set to 60 FPS. | 1 | |
23:34, 20 November 2022 | Blender import settings.png (file) | 12 KB | Blender import settings showing that Import Units should be always checked. | 1 | |
15:19, 18 May 2022 | BlenderOni.png (file) | 61 KB | 2 | ||
21:18, 15 September 2021 | IK Wrist Example1.png (file) | 774 KB | Screenshot example showing off the IK Wrist snapping functionality added to Rigify | 2 | |
21:15, 15 September 2021 | IK Wrist Example2.png (file) | 790 KB | Screenshot example showing off the IK Wrist snapping functionality added to Rigify | 1 | |
21:00, 15 September 2021 | Pose2.png (file) | 705 KB | Rigify rig snapped to Pose2 | 1 | |
20:59, 15 September 2021 | Pose1.png (file) | 720 KB | Rigify rig snapped to Pose1 | 1 | |
20:56, 15 September 2021 | Unposed.png (file) | 853 KB | A screenshot of Rigify rig | 1 | |
23:46, 13 September 2021 | Rig After Editing Custom Shapes.png (file) | 762 KB | Rigify rig after adjusting the custom shapes. | 2 | |
23:32, 13 September 2021 | RigFinished.png (file) | 742 KB | Finished Rigify rig for Oni | 1 | |
18:35, 13 September 2021 | IKWrist.png (file) | 812 KB | Rig after being processed by a modified rig_ui.py script, with hand_ik.R selected, showing the newly added IK wrist snapping functionality | 1 | |
18:26, 13 September 2021 | ModifiedRigLayers.png (file) | 804 KB | Rig after being processed by a modified rig_ui.py script | 1 | |
20:22, 9 September 2021 | RigCharacterConstrained.png (file) | 925 KB | Konoko constrained to a newly made Rigify rig. | 1 | |
18:36, 9 September 2021 | AxisCorrectionEmptyPlacement.png (file) | 830 KB | Proposed Axis Correction Empties placement for the animation rig | 1 | |
13:05, 9 September 2021 | Rig.png (file) | 870 KB | Rigify rig after generation. | 1 | |
13:04, 9 September 2021 | Metarig.png (file) | 825 KB | Fully adjusted Rigify Metarig. | 1 | |
12:40, 9 September 2021 | RigifyLayerNames.png (file) | 111 KB | Rigify Layer name setup for the animation rig. | 1 | |
18:06, 8 September 2021 | PelvisZLocation.png (file) | 734 KB | Screenshot showing Konoko's pelvis positioned so that the feet are aligned with the floor in Blender. | 1 | |
14:18, 8 September 2021 | ARB SceneUponImportingKonokos.png (file) | 919 KB | Process for creating Animation rig in Blender: Scene state after importing all the necessary models. | 2 | |
15:03, 7 September 2021 | Cmder.png (file) | 72 KB | Screenshot showing Cmder's capabilities within context of Oni modding | 1 | |
12:38, 7 September 2021 | ABR Setting Materials on Konoko.png (file) | 858 KB | Screenshot showing how to set materials (which belong to the -noanim Konoko) on an animated untextured character in Blender | 1 | |
12:37, 7 September 2021 | ABR Copying materials.png (file) | 872 KB | Screenshot showing how to copy materials from -noanim textured character to an animated untextured character in Blender | 1 | |
12:36, 7 September 2021 | ABR Konoko fixed alpha.png (file) | 926 KB | -noanim Konoko after fixing the alpha transparency by connecting the Alpha parameter of Base Color node to Emission Strength in Principled BSDF | 1 | |
12:34, 7 September 2021 | ABR Konoko broken alpha.png (file) | 902 KB | -noanim Konoko after importing her to Blender. Alpha transparency is broken much like in XSI, but can be easily fixed | 1 | |
10:27, 7 September 2021 | ARB KONCOMcomb p ZYX.png (file) | 287 KB | KONCOMcomb_p immediately after importing to Blender without using -blender argument in OniSplit and setting the body objects' rotation order to Blender's ZYX. | 1 | |
10:24, 7 September 2021 | ARB KONCOMcomb p XYZ.png (file) | 284 KB | KONCOMcomb_p immediately after importing to Blender without using -blender argument in Blender; what's happening here is messed up rotations because Oni stores its rotations in XYZ order, while Blender XYZ order is actually ZYX. | 1 |