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User:Iritscen: Difference between revisions

update-a-roony
(adding page ranking section; there's room for progress with the wiki!)
(update-a-roony)
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*Localizing images on other oni2.net sites that are being linked to from here
*Localizing images on other oni2.net sites that are being linked to from here
*Filling in [[Special:Wantedpages|Wanted Pages]] (or deleting redlinks)
*Filling in [[Special:Wantedpages|Wanted Pages]] (or deleting redlinks)
::Wanted pages as of 2/28/08: 369
::Wanted pages as of Feb '08: 369
::Wanted pages as of 3/28/08: 429
::Wanted pages as of Mar '08: 429
::Wanted pages as of 4/28/08: 427
::Wanted pages as of Apr '08: 427
::Wanted pages as of May '08: 432
*Watching over [[Special:Lonelypages|orphans]]
*Watching over [[Special:Lonelypages|orphans]]
*The [[OBD]] pages lack a clear explanation of the purpose and use of each file type; probably need to add that at some point
*The [[OBD]] pages lack a clear explanation of the purpose and use of each file type; probably need to add that at some point
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:My main focus lately has been improving the look of the key models (you know, the major characters). Particularly of concern to me was the huge discrepancy between the in-game 3D Griffin and Griffin as illustrated by [[Lorraine]]. [[:Image:Poly Mods-Griffin Notes.jpg|My comparison of the two Griffins]] (not uploaded yet). It's safe to say that the fine art of Lorraine, Oni's character designer, is to be considered more "correct" than the blocky model used in-game. So I'm basically doing two things with him: adding polygons to smooth things out, and altering his facial structure to conform with Lorraine's art (which also requires more polygons). [[:Image:Poly Mods-Griffin Master Comp.jpg|Sample of some early work.]]
:My main focus lately has been improving the look of the key models (you know, the major characters). Particularly of concern to me was the huge discrepancy between the in-game 3D Griffin and Griffin as illustrated by [[Lorraine]]. [[:Image:Poly Mods-Griffin Notes.jpg|My comparison of the two Griffins]] (not uploaded yet). It's safe to say that the fine art of Lorraine, Oni's character designer, is to be considered more "correct" than the blocky model used in-game. So I'm basically doing two things with him: adding polygons to smooth things out, and altering his facial structure to conform with Lorraine's art (which also requires more polygons). [[:Image:Poly Mods-Griffin Master Comp.jpg|Sample of some early work.]]


:Currently working on clean-up of excess triangles, and ironing out the UV map. Still not sure how I'm going to handle the normals because I can't find Blender's docs on the subject. That might be a lengthy step.
:Currently working on:
:Importing the HD model for Griffin without an HD texture, to make sure the basic model and UV map work. Once that's ensured, I can swap in a new texture at any point with ease. This is the last technical hurdle. The current problem is that work on Griffin began so long ago that OniSplit had some model exporting issues, which are now a part of the model, so the model is not able to be imported as is. The easiest way to fix this is to export a new model with the latest OniSplit, which I did, and paste in the new head in place of the old head (can't do). The problem is, as Neo has already discussed elsewhere, that Blender has no copy/paste functionality, and if you try to import one model into the same Blender file as another to combine their parts, the imported file goes into a new scene. There's no apparent way to move an object from one scene to another or to merge scenes. However, I know that there must be a way to make this work, as Blender has been worked on by many smart people and there's no way this issue hasn't come up before. So, in the near future, I'll be researching Blender to get over this hurdle. Then, once I have an importable model, I just need to texture it.  That's "all".


:After Griffin is totally done, I plan to move on to either Muro or Konoko.
:After Griffin is totally done, I plan to move on to either Muro or Konoko. Maybe Shinnie after that.


*Future notions (things I'd like to try some day)<br>
*Future notions (things I'd like to try some day)<br>