708
edits
(object id stuff) |
m (cleaning up flags) |
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{{OBDtr | 0x28 | color |C8FFC8| 02 07 09 00 | 2, 7, 9, 0 | byte-swapped ARGB color for 3rd vertex }} | {{OBDtr | 0x28 | color |C8FFC8| 02 07 09 00 | 2, 7, 9, 0 | byte-swapped ARGB color for 3rd vertex }} | ||
{{OBDtr | 0x2C | color |C8FFC8| 06 15 1E 00 | 6, 21, 30, 0 | byte-swapped ARGB color for 4th vertex }} | {{OBDtr | 0x2C | color |C8FFC8| 06 15 1E 00 | 6, 21, 30, 0 | byte-swapped ARGB color for 4th vertex }} | ||
{{OBDtr | 0x30 |bitset32|C8FFFF| 00 00 08 02 | 0, 0, 8, 2 | flags | {{OBDtr | 0x30 |bitset32|C8FFFF| 00 00 08 02 | 0, 0, 8, 2 | flags; used values: | ||
: | |||
:0x'''01''' 00 00 00 - unknown | :0x'''01''' 00 00 00 - unknown | ||
:0x'''02''' 00 00 00 - ghost (pathfinding volume separator, see [[OBD:AKVA|AKVA]] etc) | :0x'''02''' 00 00 00 - ghost (pathfinding volume separator, see [[OBD:AKVA|AKVA]] etc) | ||
Line 37: | Line 30: | ||
:0x'''08''' 00 00 00 - stairs down | :0x'''08''' 00 00 00 - stairs down | ||
:0x'''10''' 00 00 00 - stairs | :0x'''10''' 00 00 00 - stairs | ||
:0x'''40''' 00 00 00 - triangle (see above) | :0x'''40''' 00 00 00 - triangle (see above) | ||
:0x'''80''' 00 00 00 - transparency (if 0 then alpha is ignored, color is just RGB shading) | :0x'''80''' 00 00 00 - transparency (if 0 then alpha is ignored, color is just RGB shading) | ||
:0x00 '''02''' 00 00 - two-sided | :0x00 '''02''' 00 00 - two-sided | ||
:0x00 '''08''' 00 00 - no collision | :0x00 '''08''' 00 00 - no collision | ||
:0x00 '''20''' 00 00 - invisible | :0x00 '''20''' 00 00 - invisible | ||
:0x00 '''40''' 00 00 - no object collision | :0x00 '''40''' 00 00 - no object collision | ||
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:0x00 00 '''01''' 00 - no occlusion | :0x00 00 '''01''' 00 - no occlusion | ||
:0x00 00 '''02''' 00 - danger | :0x00 00 '''02''' 00 - danger | ||
:0x00 00 '''08''' 00 - vertical collision: slope < 70° | :0x00 00 '''08''' 00 - vertical collision: slope < 70° | ||
:0x00 00 '''10''' 00 - horizontal collision: slope > 70° | :0x00 00 '''10''' 00 - horizontal collision: slope > 70° | ||
:0x00 00 '''40''' 00 - ignore grid | :0x00 00 '''40''' 00 - ignore grid | ||
:0x00 00 '''80''' 00 - no decal | :0x00 00 '''80''' 00 - no decal | ||
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:0x00 00 00 '''08''' - sound-transparent | :0x00 00 00 '''08''' - sound-transparent | ||
:0x00 00 00 '''10''' - impassable | :0x00 00 00 '''10''' - impassable | ||
: | }} | ||
:0x00 | {{OBDtr | 0x34 | int32 |FFC8FF| FF FF FF FF | -1 | object ID and type to which this quad belongs (see [[ONOA]] for details); -1 if it does not belong to an object }} | ||
: | |} | ||
;Triangles | |||
:Many quads are in fact triangles: the last two vertices have the same [[OBD:PNTA|PNTA]] and [[OBD:TXCA|TXCA]] entries, and the ARGB color is (255, 205, 205, 205) (80% gray, 100% opaque). There is also a flag specifying that. | |||
;Flags | |||
At runtime the following flag values are also used: | |||
:0x00 00 '''04''' 00 - set at runtime for quads hidden with *env_show*, never used in files | |||
:0x'''20''' 00 00 00 - set at runtime for Jell'Oed quads, never used in files | |||
;Projection plane flags | ;Projection plane flags | ||
These 2 flags can be 00, 01, 10 and 11. That means the values 0,1,2 and 3 which have the following meanings: | These 2 flags can be 00, 01, 10 and 11. That means the values 0,1,2 and 3 which have the following meanings: |
edits