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:0x00 '''02''' 00 00 - collide with walls | :0x00 '''02''' 00 00 - collide with walls | ||
:0x00 '''04''' 00 00 - collide with chars | :0x00 '''04''' 00 00 - collide with chars | ||
:0x00 '''08''' 00 00 - | :0x00 '''08''' 00 00 - scale to velocity | ||
:0x00 '''10''' 00 00 - has velocity | :0x00 '''10''' 00 00 - has velocity | ||
:0x00 '''20''' 00 00 - has orientation | :0x00 '''20''' 00 00 - has orientation | ||
:0x00 '''40''' 00 00 - offset position | :0x00 '''40''' 00 00 - offset position | ||
:0x00 '''80''' 00 00 - attached to object | :0x00 '''80''' 00 00 - attached to object | ||
:0x00 00 '''01''' 00 - unknown | :0x00 00 '''01''' 00 - unknown; ignored? | ||
:0x00 00 '''02''' 00 - has decal state | :0x00 00 '''02''' 00 - has decal state | ||
:0x00 00 '''04''' 00 - texture animation: random start | :0x00 00 '''04''' 00 - texture animation: random start | ||
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:0x00 00 '''10''' 00 - has damage owner | :0x00 00 '''10''' 00 - has damage owner | ||
:0x00 00 '''20''' 00 - has contrail data | :0x00 00 '''20''' 00 - has contrail data | ||
:0x00 00 '''40''' 00 - | :0x00 00 '''40''' 00 - lensflare fading | ||
:0x00 00 '''80''' 00 - is attracted | :0x00 00 '''80''' 00 - is attracted | ||
:0x00 00 00 '''01''' - has collision cache }} | :0x00 00 00 '''01''' - has collision cache | ||
}} | |||
{{OBDtr| 0x10 | int32 |00FFFF| 00 00 00 02 | 0x02000000 | flags2; used flags (from left to right): | {{OBDtr| 0x10 | int32 |00FFFF| 00 00 00 02 | 0x02000000 | flags2; used flags (from left to right): | ||
:0x'''01''' 00 00 00 - use special tint | :0x'''01''' 00 00 00 - use special tint | ||
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:0x'''60''' 00 00 00 - disable level mask (2 bits, 0x00 - never disable, 0x40 - disable medium detail, 0x60 - disable low detail) | :0x'''60''' 00 00 00 - disable level mask (2 bits, 0x00 - never disable, 0x40 - disable medium detail, 0x60 - disable low detail) | ||
:0x00 00 '''10''' 00 - draw as sky | :0x00 00 '''10''' 00 - draw as sky | ||
:0x00 00 '''20''' 00 - | :0x00 00 '''20''' 00 - decal full brightness | ||
:0x00 00 '''80''' 00 - decal | :0x00 00 '''80''' 00 - decal | ||
:0x00 00 00 '''01''' - | :0x00 00 00 '''01''' - initially hidden | ||
:0x00 00 00 '''02''' - invisible | :0x00 00 00 '''02''' - invisible | ||
:0x00 00 00 '''04''' - | :0x00 00 00 '''04''' - fade out on edge | ||
:0x00 00 00 '''08''' - vector | :0x00 00 00 '''08''' - vector | ||
:0x00 00 00 '''10''' - lock position to link | :0x00 00 00 '''10''' - lock position to link | ||
:0x00 00 00 '''20''' - contrail | :0x00 00 00 '''20''' - contrail | ||
:0x00 00 00 '''40''' - lensflare | :0x00 00 00 '''40''' - lensflare | ||
:0x00 00 00 '''80''' - | :0x00 00 00 '''80''' - one sided edge fade? appears to be ignored | ||
}} | |||
{{OBDtr| 0x14 | int32 |FF00FF| 00 00 00 00 | 0 | unknown; looks like garbage data; maybe thelast one (if you read it from right to left) is a bitset too}} | {{OBDtr| 0x14 | int32 |FF00FF| 00 00 00 00 | 0 | unknown; looks like garbage data; maybe thelast one (if you read it from right to left) is a bitset too}} | ||
{{OBDtr| 0x18 | int16 |FF8000| 01 00 | 1 | number of variables }} | {{OBDtr| 0x18 | int16 |FF8000| 01 00 | 1 | number of variables }} | ||
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{{OBDtr| 0x204 | int16 |C87C64| 00 00 | 0 | fade in frames }} | {{OBDtr| 0x204 | int16 |C87C64| 00 00 | 0 | fade in frames }} | ||
{{OBDtr| 0x206 | int16 |C87C64| 00 00 | 0 | fade out frames }} | {{OBDtr| 0x206 | int16 |C87C64| 00 00 | 0 | fade out frames }} | ||
{{OBDtr| 0x208 | |C87C64| 64 00 | 100 | | {{OBDtr| 0x208 | |C87C64| 64 00 | 100 | max decals }} | ||
{{OBDtr| 0x20A | |C87C64| 3C 00 | 60 | | {{OBDtr| 0x20A | |C87C64| 3C 00 | 60 | decal fade frames }} | ||
{{OBDtrBK|float property Decal Wrap Angle (min value used: 20, max value used: 120) }} | {{OBDtrBK|float property Decal Wrap Angle (min value used: 20, max value used: 120) }} | ||
{{OBDtr| 0x20C | int32 |FFFFC8| 03 00 00 00 | 3 | value type: float }} | {{OBDtr| 0x20C | int32 |FFFFC8| 03 00 00 00 | 3 | value type: float }} |
edits