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Konoko: Difference between revisions

50 bytes added ,  26 July 2008
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Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West, "Their vision of (Konoko) was more overtly -blam!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a bare midriff and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became."
Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West, "Their vision of (Konoko) was more overtly -blam!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a bare midriff and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became."


 
http://www.bungie.net/inside/history.aspx?link=oni


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