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(Welcome on TRAM side, ONIrules. May the HEXeditor be with you) |
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Join forces?!?!No problem ,but I'm not quite an expert yet. In fact I should call you an expert Loser. I mean you did a lot of things (the old warehouse mod, which makes me start to hack TRAMS) and videos like "Revenge" (I love that). I will try and decide to team up with you!!! Also don't expect much on me when I write scripts. To me is kinda hard. Sorry about taking your idea. It also love to edit TRAMS too ^_^ --[[User:ONIrules|ONIrules]] August 2008 (EST) | Join forces?!?!No problem ,but I'm not quite an expert yet. In fact I should call you an expert Loser. I mean you did a lot of things (the old warehouse mod, which makes me start to hack TRAMS) and videos like "Revenge" (I love that). I will try and decide to team up with you!!! Also don't expect much on me when I write scripts. To me is kinda hard. Sorry about taking your idea. It also love to edit TRAMS too ^_^ --[[User:ONIrules|ONIrules]] August 2008 (EST) | ||
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THANKS ONIrules!!! | |||
OK, first: geyser, I have read and aknowledged. Will try to do it that way. | |||
And now, ONIrules: | |||
:- make clean install of EDITION or whatever was the version you modified. I do the same. That should prevent us from unwanted changes to sneak into our work. Then, the file where we will be modifying TRAMs will be EDITION level0. Make backup of clean, unmodified file, so you can compare if something goes wrong. | |||
:- use 640x480 windowed mode, it is good for screen capturing (see in TIPS) | |||
'''1st goal:''' change of attack part attributes | |||
:why first: easy to reach, easy to show in trailer | |||
*in brackets there is prefix of TRAMs which each one of us will modify: | |||
:*ONIRules: Muro(MUR), MutantMuro(MUT), striker(STR), ninja(NIN), TCTF_swat(TCT) | |||
:*Loser: Konoko(KON), thug(THU), elite(ELI), comguy(COM), tanker(TAN), fury(RED) | |||
*what to do: play with some ONCC which has "your" moves (for example with Muro). Via script or develop console activate '''chr_debug_characters=1'''. In the window which appears, watch names of moves you do with your char. Reason is that TRACs can be inherited, so you can perform some STR moves with Muro. Those should NOT interest you while you are doing MUR ^_^.Play with character a lot for a while, spamming one attack, then next attack, then next...(by "attack" I mean single attack if it is directional, or whole combo if it is string of attacks)...focus on cheapness, spammability and overall look of move (strong and slow, strong and fast, weak and fast...). Then try to figure out in head what should be done in order to make the move be good, useable, but not abusable. Do it, test it, finetune it, move onto another TRAM. In combo, modify gradually one move after another from start to end. | |||
*TIPS: | |||
:*do only attack moves, throws will be our next step | |||
:*if you want to finetune something, make little script that will do this when you press punch (or any other animation): rotate camera 90°, cm_orbit(90,90) ,pause for a while, sleep 10 ,and then chr_animate 0 "your animation". Then activate thedayismine, make sure you have chr_debug_characters=1, press CRTL+SHIFT+L and then press whatever will trigger the script(punch,kick,some anim). after anim ends, CRTL+SHIFT+L to end capturing. This should take screenshot EVERY frame, allowing you to see how animation looks during its execution. | |||
:*try to get rid of unblockability in special moves, replace it with heavy block stagger (60 frames of stagger, 0x3C00 in raw, that is max stagger before animation starts repeating itself) and 0x0008 attack part TRAM flag (attack does 1/2 dmg when blocked+uses attack flash, not blocked one) | |||
:*use block stagger wisely, don't make it that every stronger attack makes enemy stagger for 60 frames | |||
:*don't be afraid to change sucessful attack's impact on enemy. If it originally does stagger but you feel that body knockdown (50) is better, change it. | |||
:*change also damage if you want but don't overdo it | |||
:*for special attacks, use screen capturing process mentioned above to see how animation looks. Then make it semi-vulnerable. How? [[TRAM]],0x3c, check that it does NOT have 0x02. Then go 0x180. first invulnerable frame, next is last invulnerable frame. Set these so they make middle part of special attack invulnerable, but leave there vulnerable windows at the beginning/in the end. How big? It is up to you, use screens to decide. Also, it should be at least 16 frames in order to have its effect (prevention from spamming). Totally vulnerable specials are bad idea IMO, but try it and if you will like it, do it. ^_^ | |||
:*please no particles/flashes changes, this will be done later | |||
:*do RIF/PIS attack moves as well (there is not many of them). For RIF moves, I think it is good to make them unblockable but set damage to low value (1-5) and have them knockdown enemy. Purpose of these TRAMs is IMO to knockdown enemy and then finish them with weapon. Again, use your head and do it your way if you think your solution is better. | |||
I think that is all from me. Write your comments. If you don't have any, write that we can start. Once you finish your work, export it as .oni files, rar it and write link here, so I can d/l it and test it. I will do the same with my part. | |||
--[[User:Loser|Loser]] 19:13, 3 August 2008 (CEST) |
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