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(Here we go) |
(Finished my part of work) |
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*3) Save, try again aganist group and aganist single enemy. Finetune, then move onto another TRAM. That is enough so far. | *3) Save, try again aganist group and aganist single enemy. Finetune, then move onto another TRAM. That is enough so far. | ||
LET'S ROCK !!! | LET'S ROCK !!! | ||
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[http://loser.oni2.net/Anniversary/TRAM_mod-attacks_only-no_throws-Losers_part.rar HERE] is my part, hopefully without any bugs. In folder "just for better gameplay", there are evasion moves of Striker, Ninja and Muro, changed so they are invulnerable for about 10 frames at the beginning. | |||
:REASON: AI2 is not human, it can react only when it collides with attack TRAM's extent (see [[TRAM]]). Due to that, AI2 dodges at the "last moment", so it is often hit at the beginning of the dodge. This modification helps AI2 not to be caught so easily. My vision of gameplay is IMO good (not great, but still better than too spam-able original) but side result of it is that AI2s try escape from combo in pause between first and second punch, because that is defender's LAST chance before he is forced to block (or eat ^_^) whole combo without possibility to break away. And without those invulnerable windows AI2 are quite often caught when they try to dodge out in that last chance. With them it is OK, sometimes they get hit, sometimes they manage to escape (and remember: Ninja's dodge is annoying enough even without those ^_-). Plus, it is Konoko who HAS those invulnerable beginnings even in original ONI! So player HAS this advantage. Now...AI2 has it as well ^_^. | |||
:/REASON | |||
--[[User:Loser|Loser]] 16:20, 9 August 2008 (CEST) |
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