Jump to content

Talk:Multiplayer: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 4: Line 4:
::Actually, there are a few Multiplayer related things in the C-Daodan. Don't know if they were in the original Daodan, or if it was something Rossy is planning. :) [[User:Gumby|Gumby]] 07:05, 7 October 2008 (CEST)
::Actually, there are a few Multiplayer related things in the C-Daodan. Don't know if they were in the original Daodan, or if it was something Rossy is planning. :) [[User:Gumby|Gumby]] 07:05, 7 October 2008 (CEST)
:::That code is there because I got bored and tried to get two Oni.exes to talk to each other. It worked but I have no idea what to do now. Also I decided to call the source code file [[wikipedia:Rei Ayanami|ayanami]].c, following the tradition that all of Oni's important subsystems were named after anime characters (Totoro - animation, Akira - environment/lighting, etc.). If anyone can help or tell me what I need to do to implement multiplayer, I would be glad to try. [[User:RossyMiles|rossy]] 02:27, 8 October 2008 (CEST)
:::That code is there because I got bored and tried to get two Oni.exes to talk to each other. It worked but I have no idea what to do now. Also I decided to call the source code file [[wikipedia:Rei Ayanami|ayanami]].c, following the tradition that all of Oni's important subsystems were named after anime characters (Totoro - animation, Akira - environment/lighting, etc.). If anyone can help or tell me what I need to do to implement multiplayer, I would be glad to try. [[User:RossyMiles|rossy]] 02:27, 8 October 2008 (CEST)
::::Well the first thing to do would be to get the character info from char_0 from one game to be overwrite the data for....char_1 on the other game. :) (Ok, maybe not the first, but one of the most important...) I would be glad to help with such an endeavor (after brushing up on my C), but you aren't ever on Xfire, so it is kind of hard to bounce ideas off of you. [[User:Gumby|Gumby]] 06:24, 8 October 2008 (CEST)
826

edits