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User talk:Loser: Difference between revisions

A gift for Iritscen ^_^ I like you, mate.
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(A gift for Iritscen ^_^ I like you, mate.)
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:I wish I could help you with math questions, but I never even started calculus back in HS and college did not add anything to my education in that respect; maybe someone else here is a math whiz, though. --[[User:Iritscen|Iritscen]] 19:58, 21 September 2008 (CEST)
:I wish I could help you with math questions, but I never even started calculus back in HS and college did not add anything to my education in that respect; maybe someone else here is a math whiz, though. --[[User:Iritscen|Iritscen]] 19:58, 21 September 2008 (CEST)
::I'm starting Math 256 (Stats or some BS) myself, but I'm guessing you are a bit further than that? [[User:Gumby|Gumby]] 06:48, 22 September 2008 (CEST)
::I'm starting Math 256 (Stats or some BS) myself, but I'm guessing you are a bit further than that? [[User:Gumby|Gumby]] 06:48, 22 September 2008 (CEST)
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[http://loser.oni2.net/Anniversary/demo_fallen_shooting.rar THIS] is for [[user:iritscen|Iritscen]] ([[OniSplit]] format) and [http://loser.oni2.net/Videos/Fallen_position_shooting.wmv HERE] is video. Proof of concept, nothing more.
About files/method:
*'''KONCOMfallen_front''' was changed into pistol variant of '''KONCOMfallen_back''' (KONCOMfallen_front [[TRAM]] is now a copy of '''KONCOMfallen_back''', only varient was changed to 08).
*Also, '''KONCOMfallen_front''' has changed [[OBD:TRAM/raw0x34|bodyparts animation]], basically KONCOMfallen_back animation with these changes:
:*Head straightened a bit into body axis and made a bit leaning forward. Done in order to make Konoko look at where she is aiming/shooting.
:*right arm, right wrist, right fist modified so it looks like character is holding a weapon while lying on ground.
*It uses stand_fire_arc animation (06) so if you try aiming in extreme angles, it looks ankward.
*This is just a demo. It removes fallen_front animation, so use it, look at it, take bonetrack if you think it is OK, but don't play with it reguraly.
*Have fun you don't have to do laboratory reports
*For [[user:gumby|gumby]]: if you ever make multiplayer, this would spice things a bit, what do you think?
*Regarding video report:
:*Weird how red striker do slide to avoid line of fire in "Matrix style". Happened several times during filming sequence. I didn't touched their AI2, MELEE, or ONCC or scripts. All original. And original red striker melee (06) does not support sliding as an attack. Maybe AI2 really does "acrobatic" gunfire dodges under certain conditions?
:--[[User:Loser|Loser]] 13:12, 15 November 2008 (CET)
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