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{| | {{fmbox | ||
| text = This page documents old modding efforts and is obsolete. Search the [[AEI]] for "Dangerous Glass" and "Glass Breaking Moves" to find mod packages that encompass most of what is discussed here. | |||
}} | |||
{|style="float:right" | |||
![[AE:ONK|Oni ni Kanabô]] | ![[AE:ONK|Oni ni Kanabô]] | ||
|- | |- | ||
|[[Image:ONK.png]] | |[[Image:ONK.png|link=AE:ONK]] | ||
|} | |} | ||
This is for various modifications of Oni's glass and its behaviour. | This is for various modifications of Oni's glass and its behaviour. | ||
:Glass-breaking combos will be covered here as a specific case of | :Glass-breaking combos will be covered here as a specific case of melee modding | ||
;Overview | ;Overview | ||
We all know most of Oni's glass can be shot. However : | We all know most of Oni's glass can be shot. However : | ||
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:Glass shards can be modified so that they hurt nearby characters when falling. | :Glass shards can be modified so that they hurt nearby characters when falling. | ||
;See it in action | ;See it in action | ||
:[http:// | :[http://edt.oni2.net/mov/deadlyglass.mov Video] by [[User:EdT|EdT]] | ||
;Get it as a .oni file | ;Get it as a .oni file | ||
:http://gumby.oni2.net/AE/oni%20files/glass/BINA3RAPglass_shard.oni (already in AE, does 8 damage) | :http://gumby.oni2.net/AE/oni%20files/glass/BINA3RAPglass_shard.oni (already in AE, does 8 damage) | ||
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#Extract the BINA3RAPglass_shard.oni file as .xml. | #Extract the BINA3RAPglass_shard.oni file as .xml. | ||
#Add the part in red | #Add the part in red | ||
#Change the "8" in <Damage>8</Damage> to | #Change the "8" in <Damage>8</Damage> to how much damage the glass should do | ||
#Convert the xml back into a .oni file and import it back into your game data | |||
<Font size = 2> | <Font size = 2> | ||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
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:The glass can be broken by kicks after modifying the 3RAPh2h_dust_p01.BINA file. | :The glass can be broken by kicks after modifying the 3RAPh2h_dust_p01.BINA file. | ||
;See it in action | ;See it in action | ||
:A few movies by [[User:geyser|geyser]] (WMV) : | :A few movies by [[User:geyser|geyser]] (WMV): | ||
*[http://geyser.oni2.net/_VIDEO_/WMV/glass_lab.wmv Bio-Research lab] | *[http://geyser.oni2.net/_VIDEO_/WMV/glass_lab.wmv Bio-Research lab] | ||
*[http://geyser.oni2.net/_VIDEO_/WMV/glass_state.wmv Regional State Building] | *[http://geyser.oni2.net/_VIDEO_/WMV/glass_state.wmv Regional State Building] | ||
*[http://geyser.oni2.net/_VIDEO_/WMV/glass_compound.wmv Syndicate Mountain Compound] | *[http://geyser.oni2.net/_VIDEO_/WMV/glass_compound.wmv Syndicate Mountain Compound] | ||
:A snapshot by [[User:EdT|EdT]] : | :A snapshot by [[User:EdT|EdT]]: | ||
[[Image:Glass breaking demonstration.jpg]] | |||
;Get it as a patch | ;Get it as a patch | ||
:No link so far, but there will be downloadable particle files (trails rather than dust) as well as TRAM particle tracks specifically adapted for them. | :No link so far, but there will be downloadable particle files (trails rather than dust) as well as TRAM particle tracks specifically adapted for them. | ||
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**change it to 0x1E (0x1E=30 is the ID of the "Glass Charge" event) | **change it to 0x1E (0x1E=30 is the ID of the "Glass Charge" event) | ||
* Go to the 0x00 at 0x0x634 | * Go to the 0x00 at 0x0x634 | ||
**change it to 0x03 (type for the "radius" parameter of "Glass Charge" : float) | **change it to 0x03 (type for the "radius" parameter of "Glass Charge": float) | ||
* Go to the 0x00000000 at 0x0x638 | * Go to the 0x00000000 at 0x0x638 | ||
**change it to 0x00000040 or 0x00000041 (value for the "radius" parameter of "Glass Charge" : 2.0 or 8.0) | **change it to 0x00000040 or 0x00000041 (value for the "radius" parameter of "Glass Charge": 2.0 or 8.0) | ||
:''NOTE TO EXPERTS : we've left the first argument of set 2 ("blast-vel" for "Glass Charge") as is. "Linear Change"s "rate" was of the right type (float), and the value (6.0) is nothing extreme. | :''NOTE TO EXPERTS: we've left the first argument of set 2 ("blast-vel" for "Glass Charge") as is. "Linear Change"s "rate" was of the right type (float), and the value (6.0) is nothing extreme. | ||
:''Look at the second variable of h2h_dust_p01 : it's the 0x34=52 byte chunk between 0x340 and 0x374. | :''Look at the second variable of h2h_dust_p01: it's the 0x34=52 byte chunk between 0x340 and 0x374. | ||
:''There's the name ("alpha") right at the start. The initialisation value you can see at 0x35C (it's a float, since the type at 0x358 is 0x03). | :''There's the name ("alpha") right at the start. The initialisation value you can see at 0x35C (it's a float, since the type at 0x358 is 0x03). | ||
:''If we just make this float 0.125 (make the 0x00000000 at 0x35C a 0x0000003E) we'll have 12.5%-transparent dust right away. | :''If we just make this float 0.125 (make the 0x00000000 at 0x35C a 0x0000003E) we'll have 12.5%-transparent dust right away. | ||
The changes will look like this: | The changes will look like this: | ||
[[Image:Glass breaking hex changes.jpg]] | |||
---- | ---- | ||
---- | ---- | ||
==Glass-breaking Scram Cannon== | ==Glass-breaking Scram Cannon== | ||
Getting there... that's almost a [[AE:Weapons|weapon-modding]] issue. | Getting there... that's almost a [[AE:Weapons|weapon-modding]] issue. | ||
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==Flagging environment as glass== | ==Flagging environment as glass== | ||
See [[OBD:BINA/TMBD]] | |||
[[Category:AE | [[Category:Obsolete AE mods]] | ||