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User talk:Iritscen: Difference between revisions

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:This function would be triggered by members of heal_mechanics01 (they have writen it in their CHAR file, under "hurt" trigger). When called, it takes name of the CHAR as a parameter and then waits until this CHAR's HP drops around 1/2 (value is set maually in the script). Then it calles hypo using FILM for this CHAR.
:This function would be triggered by members of heal_mechanics01 (they have writen it in their CHAR file, under "hurt" trigger). When called, it takes name of the CHAR as a parameter and then waits until this CHAR's HP drops around 1/2 (value is set maually in the script). Then it calles hypo using FILM for this CHAR.
: Nice, isn't it? --[[User:Loser|Loser]] 18:29, 17 March 2009 (UTC)
: Nice, isn't it? --[[User:Loser|Loser]] 18:29, 17 March 2009 (UTC)
::Yeah, thats about what I meant. :) [[User:Gumby|Gumby]] 08:24, 18 March 2009 (UTC)
::Yeah, thats about what I meant. :) Either method requires changing files though, because AFAIK AI aren't given hypos in the CHAR. [[User:Gumby|Gumby]] 08:24, 18 March 2009 (UTC)


Hey. When Gumby is on it, there's another worthy thing to try. Duplicating chr_poison (ai_name, damage, interval, initial_interval) and replacing the health reducing function by a health adding function. Then that could be used instead of chr_playback_block. It would not only simulate "AI Hypos" but better AI and player regeneration than chr_set_health. Smooth health increment (for player) can be done in a looped BSL function.  20:35, 17 March 2009 (UTC)
Hey. When Gumby is on it, there's another worthy thing to try. Duplicating chr_poison (ai_name, damage, interval, initial_interval) and replacing the health reducing function by a health adding function. Then that could be used instead of chr_playback_block. It would not only simulate "AI Hypos" but better AI and player regeneration than chr_set_health. Smooth health increment (for player) can be done in a looped BSL function.  20:35, 17 March 2009 (UTC)


:Done that already, in ReOni. The problem lies in the fact that there isn't an easy way AFAIK to copy a function using the Daodan. The other problem is that Macs would be left out cold. [[User:Gumby|Gumby]] 08:24, 18 March 2009 (UTC)
:Done that already, in ReOni. The problem lies in the fact that there isn't an easy way AFAIK to copy a function using the Daodan. The other problem is that Macs would be left out cold. [[User:Gumby|Gumby]] 08:24, 18 March 2009 (UTC)
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