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{{OBDtr| 0x134 | float |EBEBEB| 00 00 40 41 | 12.000000 | minimal shooting distance; when AI is closer then min.shot.dist., it will stop shooting and attempt to go away from the target until it again reaches higher distance then min.shot.dist. is; you can see its effect when AI is operating SBG and you get too close }} | {{OBDtr| 0x134 | float |EBEBEB| 00 00 40 41 | 12.000000 | minimal shooting distance; when AI is closer then min.shot.dist., it will stop shooting and attempt to go away from the target until it again reaches higher distance then min.shot.dist. is; you can see its effect when AI is operating SBG and you get too close }} | ||
{{OBDtr| 0x138 | float |EBEBEB| 00 00 61 44 | 900.000000 | maximal shooting distance; when AI is further then max.shot.dist., it isn't shooting but running towards target until it reaches max.shot.dist. limit; then AI opens fire; you can see its effect when AI is far away and has w2_sap }} | {{OBDtr| 0x138 | float |EBEBEB| 00 00 61 44 | 900.000000 | maximal shooting distance; when AI is further then max.shot.dist., it isn't shooting but running towards target until it reaches max.shot.dist. limit; then AI opens fire; you can see its effect when AI is far away and has w2_sap }} | ||
{{OBDtr| 0x13C | int16 |8C8CCC| 05 00 | 5 | unknown; completely breaks AI shooting distance when changed (AI will run up to your face) }} | {{OBDtr| 0x13C | int16 |8C8CCC| 05 00 | 5 | unknown; completely breaks AI shooting distance when changed (AI will run up to your face and starts strafing and alternatively rushing up\pulling back) }} | ||
{{OBDtr| 0x13E | int16 |8C8CCC| 01 00 | 1 | skill index (in the [[ONCC]] shooting skill table) }} | {{OBDtr| 0x13E | int16 |8C8CCC| 01 00 | 1 | skill index (in the [[ONCC]] shooting skill table) }} | ||
{{OBDtr| 0x140 | int32 |8C8CCC| 00 00 00 00 | 0 | fight timer, 240 for w4_psm, 200 for v6_vdg }} | {{OBDtr| 0x140 | int32 |8C8CCC| 00 00 00 00 | 0 | fight timer, 240 for w4_psm, 200 for v6_vdg }} |
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