OBD:ONWC: Difference between revisions

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{{OBDtr| 0x134 | float    |EBEBEB| 00 00 40 41 | 12.000000      | minimal shooting distance; when AI is closer then min.shot.dist., it will stop shooting and attempt to go away from the target until it again reaches higher distance then min.shot.dist. is; you can see its effect when AI is operating SBG and you get too close }}
{{OBDtr| 0x134 | float    |EBEBEB| 00 00 40 41 | 12.000000      | minimal shooting distance; when AI is closer then min.shot.dist., it will stop shooting and attempt to go away from the target until it again reaches higher distance then min.shot.dist. is; you can see its effect when AI is operating SBG and you get too close }}
{{OBDtr| 0x138 | float    |EBEBEB| 00 00 61 44 | 900.000000    | maximal shooting distance; when AI is further then max.shot.dist., it isn't shooting but running towards target until it reaches max.shot.dist. limit; then AI opens fire; you can see its effect when AI is far away and has w2_sap }}
{{OBDtr| 0x138 | float    |EBEBEB| 00 00 61 44 | 900.000000    | maximal shooting distance; when AI is further then max.shot.dist., it isn't shooting but running towards target until it reaches max.shot.dist. limit; then AI opens fire; you can see its effect when AI is far away and has w2_sap }}
{{OBDtr| 0x13C | int16    |8C8CCC| 05 00      | 5              | unknown; completely breaks AI shooting distance when changed (AI will run up to your face) }}
{{OBDtr| 0x13C | int16    |8C8CCC| 05 00      | 5              | unknown; completely breaks AI shooting distance when changed (AI will run up to your face and starts strafing and alternatively rushing up\pulling back) }}
{{OBDtr| 0x13E | int16    |8C8CCC| 01 00      | 1              | skill index (in the [[ONCC]] shooting skill table) }}
{{OBDtr| 0x13E | int16    |8C8CCC| 01 00      | 1              | skill index (in the [[ONCC]] shooting skill table) }}
{{OBDtr| 0x140 | int32    |8C8CCC| 00 00 00 00 | 0              | fight timer, 240 for w4_psm, 200 for v6_vdg }}
{{OBDtr| 0x140 | int32    |8C8CCC| 00 00 00 00 | 0              | fight timer, 240 for w4_psm, 200 for v6_vdg }}
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