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Paradox-01 (talk | contribs) (head shot mod (w1_tap + w2_sap), maybe even AE worthy) |
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==Mod ideas== | ==Mod ideas== | ||
*How about melee attacks dealing more damage on head/helmet? | *How about melee attacks dealing more damage on head/helmet? | ||
:Could be more easily\accurately done with an attached particle on the hit_head animations. [[User:Gumby|Gumby]] 03:54, 10 May 2009 (UTC) | |||
*Footprints in snow. Should be possible through character-environment collision plus decals or particle which becomes fixed to the ground. | *Footprints in snow. Should be possible through character-environment collision plus decals or particle which becomes fixed to the ground. | ||
:Not quite. What would need to be done is have a particle attached to the character by spawning them and doing a single frame (basically 0, if interpolated, i think) animation to activate some attached particles that spawn decals. :) | |||
:We could also have this activate cold breath effects. :) The former would only be good if we had an actual snow level (or dirt :P), but the latter would be good for Compound. [[User:Gumby|Gumby]] 03:54, 10 May 2009 (UTC) | |||
*Guns doing more damage to flesh\cloth than armour\metal. | |||
:I had the same thought as you a while ago, when we first had ONIE modding unlocked for us. However, I think a better application might be for guns to deal less damage to armour than to flesh. In fact, all the neccessary materials are already in place, there are seperate effects for bullet hits already. :) [[User:Gumby|Gumby]] 03:54, 10 May 2009 (UTC) |
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