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Paradox-01 (talk | contribs) (unexpected problems .. as always .. whatever, here's the second beta of "material depending damage" as it is now) |
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====Extra damage for head hits==== | ====Extra damage for head hits==== | ||
{{divhide|first beta|2=<br /> | |||
w1_tap and w2_sap deals additional damage, amount depends on material "head"/"helmet". Feel free to | |||
extend/tweak/criticize. | |||
: [http://mods.oni2.net/index.php?q=node/71 >> put files into level0_Final] | : [http://mods.oni2.net/index.php?q=node/71 >> put files into level0_Final] | ||
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------------------------------------------------------------------------ | ------------------------------------------------------------------------ | ||
''' | '''ONCCelite_hard_1.xml''' (Helmet is registered in eleventh link) | ||
[...] | [...] | ||
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[...] | [...] | ||
</font> | </font> | ||
}} | |||
{{divhide|second beta|2=<br /> | |||
Known bugs: | |||
* vdg refused to work properly so I modified it to keep the original effect at least. | |||
* screamers does too much damage in short time | |||
Changes: | |||
* Particle becomes attached now after spawning, should be more precise than being attracted. | |||
* Added [[AE:New_weapons#w15_smg_Silenced_Machine_Gun|w15_smg]] into ONIE. | |||
* Material Flesh and Cloth uses same damage dealing particle, "unprotected". | |||
* '''[http://www.mods.oni2.net/sites/default/files/material_depending_damage.zip files]''' | |||
material damage stun knockback (notes) | |||
w1_tap x 8-10 0 0.6-1.7 | |||
head +4 +0.2 +0.8 | |||
unprotected +2 +0 +0.2 | |||
helmet +3 +0.1 +0.4 | |||
w2_sap x 3-4 1 0.65-0.75 | |||
head +2 +0.3 +0.4 | |||
unprotected +1 +0.1 +0.1 | |||
helmet +1-2 +0.2 +0.25 | |||
w3_phr x M10 S1 10 3-5 | |||
head +4 +4 +3 | |||
unprotected +2 +2 +1 | |||
helmet +2 +1 +2 | |||
w4_psm x [4->1] 60-120 M2 S3 (less base damage now) | |||
head +1 +6 +0.7 (because there are more impact triggering particle) | |||
unprotected +0-1 +5 +0.3 ([[Gameplay#Weapon_tips|wall reflected]] beam deals no base damage but the additional, so yea, the beam get weaker) | |||
helmet +0-1 +1 +0.1 | |||
w5_sbg x 30-32 30 25 ("perfect shot" dealt already over 200 points) | |||
head +5 +4 +1 (therefore let's keep additional damage low here) | |||
unprotected +3 +2 +1 | |||
helmet +4 +3 +0.8 | |||
<font color="#AAAAAA"> | |||
w6_vdg x 1 200 15 (needs debugging before getting released) | |||
head +0-1 +10 +0.7 | |||
unprotected +0 +6 +0.2 | |||
helmet +0 +0 +0 (no file)</font> | |||
w7_scc x M7 S2 0 5-8 | |||
head +3 +0 +0.5 | |||
unprotected +1-2 +0 +0.3 | |||
helmet +1 +0 +0.4 | |||
w8_mbo x 60-80 40-60 30-40 | |||
head +15 +4 +3 | |||
unprotected +10 +2 +2 | |||
helmet +5 +3 +2-3 | |||
w9_scr (whatever .. it became too deadly) | |||
w10_sni x 40-60 10 10 | |||
head +4 +1 +0.6 | |||
unprotected +3 +0-1 +0.5 | |||
helmet +2 +0 +0.1 | |||
w11_ba1 x 12-30 20 20 | |||
head +3 +2 +1.2 | |||
unprotected +2 +1 +1 | |||
helmet +1 +0 +0.2 | |||
w12_ba2 x 2-8 10 0.5 | |||
head +3 +2 +0.15 | |||
unprotected +2 +1 +0.1 | |||
helmet +1 +0 +0.05 | |||
w13_muro - | |||
w14_muro - | |||
w15_smg x 7-9 1 0.65-0.75 | |||
head +4 +0.3 +0.4 | |||
unprotected +2 +0.2 +0.25 | |||
helmet +3 +0.1 +0.1 | |||
M=Mean S=StdDev (bell curve values) | |||
| |||
}} | |||
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