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OBD talk:BINA/PAR3: Difference between revisions

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::::Dox: That is quite a good way how to learn PAR3. Experimenting, trying out stuff. Plus thanks to OniSplit, you don't have to care about used space calculation. On the other hand, handling stuff via HEXeditor diectly in .raw is good ( faster ) for research ^_^ ( when setting some field to various values in order to see in game effect).--[[User:Loser|Loser]] 22:00, 21 May 2009 (UTC)
::::Dox: That is quite a good way how to learn PAR3. Experimenting, trying out stuff. Plus thanks to OniSplit, you don't have to care about used space calculation. On the other hand, handling stuff via HEXeditor diectly in .raw is good ( faster ) for research ^_^ ( when setting some field to various values in order to see in game effect).--[[User:Loser|Loser]] 22:00, 21 May 2009 (UTC)
:::I thought of that, but there is a slight issue, perhaps: how do we stop the animation? Does one of the damage types have a single frame animation?
:::That is how I learn particles, too. ^_^ [[User:Gumby|Gumby]] 17:20, 22 May 2009 (UTC)
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