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(win\lose level, and change current level number, through hex overwriting) | (win\lose level, and change current level number, through hex overwriting) | ||
[[Category:AE to-do]] | [[Category:AE to-do]] | ||
==Lag Compensation== | |||
Quick and dirty lag compensation might come from adding a frame for every 17 ms of lag or so. ( 17ms = 1 frame...damn that's short :( ) Compensating for rotation\movement differences will be a bit harder, and require a bit more calculation. |
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