Jump to content

Flatline: Difference between revisions

263 bytes added ,  11 July 2009
no edit summary
No edit summary
No edit summary
Line 88: Line 88:
(win\lose level, and change current level number, through hex overwriting)
(win\lose level, and change current level number, through hex overwriting)
[[Category:AE to-do]]
[[Category:AE to-do]]
==Lag Compensation==
Quick and dirty lag compensation might come from adding a frame for every 17 ms of lag or so. ( 17ms = 1 frame...damn that's short :( ) Compensating for rotation\movement differences will be a bit harder, and require a bit more calculation.
826

edits