Jump to content

User talk:Bobbysoon/Animation Discussion: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 86: Line 86:
:::::::::Yeah, some are good, and some are buggy.  --[[User:Bobbysoon|Bobbysoon]] 11:02, 13 September 2009 (UTC)
:::::::::Yeah, some are good, and some are buggy.  --[[User:Bobbysoon|Bobbysoon]] 11:02, 13 September 2009 (UTC)
:::::::::[http://www.filefront.com/14526495/Glitches.rar 3 glitchy anim imports. avi & key curve screenshots]  --[[User:Bobbysoon|Bobbysoon]] 19:31, 13 September 2009 (UTC)
:::::::::[http://www.filefront.com/14526495/Glitches.rar 3 glitchy anim imports. avi & key curve screenshots]  --[[User:Bobbysoon|Bobbysoon]] 19:31, 13 September 2009 (UTC)
:::::::::Yep, I know those. That happens because internally Oni uses quaternions to interpolate the rotations but I have to export the animation as Euler angles and sometimes those cannot be interpolated correctly. I guess I'll have to sample the animation before exporting to avoid this. Softimage has an option to convert Euler angles to quaternions that seems to avoid this. [[User:Neo|Neo]]




708

edits