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:::::::::Yeah, some are good, and some are buggy. --[[User:Bobbysoon|Bobbysoon]] 11:02, 13 September 2009 (UTC) | :::::::::Yeah, some are good, and some are buggy. --[[User:Bobbysoon|Bobbysoon]] 11:02, 13 September 2009 (UTC) | ||
:::::::::[http://www.filefront.com/14526495/Glitches.rar 3 glitchy anim imports. avi & key curve screenshots] --[[User:Bobbysoon|Bobbysoon]] 19:31, 13 September 2009 (UTC) | :::::::::[http://www.filefront.com/14526495/Glitches.rar 3 glitchy anim imports. avi & key curve screenshots] --[[User:Bobbysoon|Bobbysoon]] 19:31, 13 September 2009 (UTC) | ||
:::::::::Yep, I know those. That happens because internally Oni uses quaternions to interpolate the rotations but I have to export the animation as Euler angles and sometimes those cannot be interpolated correctly. I guess I'll have to sample the animation before exporting to avoid this. Softimage has an option to convert Euler angles to quaternions that seems to avoid this. [[User:Neo|Neo]] | |||
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