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BSL:Functions: Difference between revisions

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*<span style="color:green">chr_death_fade_frames - the number of game ticks until charaters fade over</span>
*<span style="color:green">chr_death_fade_frames - the number of game ticks until charaters fade over</span>
*<span style="color:green">chr_death_fade_start - the number of game ticks until charaters begin to fade</span>
*<span style="color:green">chr_death_fade_start - the number of game ticks until charaters begin to fade</span>
*<span style="color:green">corpse_reset (null) - resets corpses to their initial state - *corpse_reset*
*<span style="color:green">corpse_reset (null) - resets corpses to their initial state - *corpse_reset*</span>
make_corpse corpse_name:string - makes a corpse</span>
*<span style="color:green">make_corpse corpse_name:string - makes a corpse</span>
trigvolume_corpse trig_id:int - kills all the corpses inside a trigger volume - trigvolume_corpse 32
*trigvolume_corpse trig_id:int - kills all the corpses inside a trigger volume - trigvolume_corpse 32


===cutscene===
===cutscene===
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