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Making a mod package: Difference between revisions

adding bit about packaging a BSL mod
(writing documentation for Installer 1.1 in hidden text, so when we release we can just uncomment it and we're set)
(adding bit about packaging a BSL mod)
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6. For every level that your mod uses, make a "levelX_Final" folder inside "oni". (level1_Final, level2_Final, etc...) New levels are currently not detected.
6. For every level that your mod uses, make a "levelX_Final" folder inside "oni". (level1_Final, level2_Final, etc...) New levels are currently not detected.


7. In each of the folders created in the previous step, make another "levelX_Final" folder inside the first one. <!--this step is now obsolete-->
7. In each of the folders created in the previous step, make another "levelX_Final" folder inside the first one. <!--this step is now obsolete, but we can change this step to explain that every level that a BSL mod affects needs a folder inside bsl/ with the name of the IGMD subfolder the script(s) will go into, e.g. a script that is meant for Chapter 1 goes in bsl/EnvWarehouse/-->


8. Put level0 .oni files inside their respective folders as created in step 5.<!--woot, another obsolete step-->
8. Put level0 .oni files inside their respective folders as created in step 5.<!--woot, another obsolete step-->