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Making a mod package: Difference between revisions

m
okay, then I guess this example is a bad one
(Please, every time i change a mod with those old uneccessary values I delete them)
m (okay, then I guess this example is a bad one)
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:::*Now supports BSL mods. This means that the "HasBSL" flag now works. See step 7.
:::*Now supports BSL mods. This means that the "HasBSL" flag now works. See step 7.
:::*No more division of level0_Final into level0_Character, level0_Textures, etc., and no more need for a double-path like level1_Final/level1_Final. See step 5. The 1.0 package hierarchy still works, however.
:::*No more division of level0_Final into level0_Character, level0_Textures, etc., and no more need for a double-path like level1_Final/level1_Final. See step 5. The 1.0 package hierarchy still works, however.
:::*Supports floating-point version numbers, like "ModString -> 11000BetterWeaps 1.1".
:::*ModString is now depreciated for ModVersion.
:::*ModString is now depreciated for ModVersion.
:::*Supports floating-point version numbers, like "ModVersion -> 1.1".


:;'''NameOfMod'''
:;'''NameOfMod'''