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{{OBDtr| 0x0B8 | float    |E7CEA5| 00 00 00 00 | 0.000000       | secondHandPosition Y}}  | {{OBDtr| 0x0B8 | float    |E7CEA5| 00 00 00 00 | 0.000000       | secondHandPosition Y}}  | ||
{{OBDtr| 0x0BC | float    |E7CEA5| 00 00 00 00 | 0.000000       | secondHandPosition Z}}  | {{OBDtr| 0x0BC | float    |E7CEA5| 00 00 00 00 | 0.000000       | secondHandPosition Z}}  | ||
{{OBDtr| 0x0C0 | int16    |FFDDDD| 00 00       | 0              | freeTime   | {{OBDtr| 0x0C0 | int16    |FFDDDD| 00 00       | 0              | freeTime (unused); always zero }}  | ||
{{OBDtr| 0x0C2 | int16    |FFDDDD| 95 00       | 149            | recoil animation type (149 <nowiki>=</nowiki> autopistol_recoil) }}  | {{OBDtr| 0x0C2 | int16    |FFDDDD| 95 00       | 149            | recoil animation type (149 <nowiki>=</nowiki> autopistol_recoil) }}  | ||
{{OBDtr| 0x0C4 | int16    |FFDDDD| A4 00       | 164            | reload animation type (164 <nowiki>=</nowiki> reload_pistol) }}  | {{OBDtr| 0x0C4 | int16    |FFDDDD| A4 00       | 164            | reload animation type (164 <nowiki>=</nowiki> reload_pistol) }}  | ||
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