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{{OBDtr| 0x0B8 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandPosition Y}} | {{OBDtr| 0x0B8 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandPosition Y}} | ||
{{OBDtr| 0x0BC | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandPosition Z}} | {{OBDtr| 0x0BC | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandPosition Z}} | ||
{{OBDtr| 0x0C0 | int16 |FFDDDD| 00 00 | 0 | freeTime | {{OBDtr| 0x0C0 | int16 |FFDDDD| 00 00 | 0 | freeTime (unused); always zero }} | ||
{{OBDtr| 0x0C2 | int16 |FFDDDD| 95 00 | 149 | recoil animation type (149 <nowiki>=</nowiki> autopistol_recoil) }} | {{OBDtr| 0x0C2 | int16 |FFDDDD| 95 00 | 149 | recoil animation type (149 <nowiki>=</nowiki> autopistol_recoil) }} | ||
{{OBDtr| 0x0C4 | int16 |FFDDDD| A4 00 | 164 | reload animation type (164 <nowiki>=</nowiki> reload_pistol) }} | {{OBDtr| 0x0C4 | int16 |FFDDDD| A4 00 | 164 | reload animation type (164 <nowiki>=</nowiki> reload_pistol) }} |
edits