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{{OBDth}}  | {{OBDth}}  | ||
{{OBDtr| 0x0D8 | int32    |64AAAA| 00 00 00 00 | 0              | firing mode options; the following bits are possible (values in hex):  | {{OBDtr| 0x0D8 | int32    |64AAAA| 00 00 00 00 | 0              | firing mode options; the following bits are possible (values in hex):  | ||
:0x'''01''' 00 00 00 - No wild shots  | :0x'''01''' 00 00 00 - No wild shots}}  | ||
}}  | |||
|- align=center valign=top  | |||
|0x0DC||matrix4x3||style="background-color:#EBEBEB"|{{OBDmatrix4x3|23 A6 7F 3F|5 6D 56 3D|F4 8D A9 37|05 6D 56 BD|23 A6 7F 3F|D0 1D 0E B5|F4 8D A9 B7|D0 1D 0E B5|00 00 80 3F|00 00 00 00|00 00 00 00|00 00 00 00}}    | |||
|| {{OBDmatrix4x3|0.998629|0.052350|0.000020|-0.052350|0.998629|-0.000001|-0.000020|-0.000001|1.000000|0.000000|0.000000|0.000000}}    | |||
|ALIGN=LEFT|targeting inverse transform matrix - the inverse of the matrix that gives the targeting direction  | |||
{{  | |||
{{OBDtr| 0x10C | float    |EBEBEB| 23 A6 7F 3F | 0.998629       | targeting direction X component }}  | {{OBDtr| 0x10C | float    |EBEBEB| 23 A6 7F 3F | 0.998629       | targeting direction X component }}  | ||
{{OBDtr| 0x110 | float    |EBEBEB| AE 6C 56 BD | -0.052349      | targeting direction Y component }}  | {{OBDtr| 0x110 | float    |EBEBEB| AE 6C 56 BD | -0.052349      | targeting direction Y component }}  | ||
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