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OBD:ONWC: Difference between revisions

669 bytes removed ,  12 October 2010
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{{OBDth}}
{{OBDth}}
{{OBDtr| 0x0D8 | int32    |64AAAA| 00 00 00 00 | 0              | firing mode options; the following bits are possible (values in hex):
{{OBDtr| 0x0D8 | int32    |64AAAA| 00 00 00 00 | 0              | firing mode options; the following bits are possible (values in hex):
:0x'''01''' 00 00 00 - No wild shots
:0x'''01''' 00 00 00 - No wild shots}}
}}
 
{{OBDtr| 0x0DC | float    |EBEBEB| 23 A6 7F 3F | 0.998629      | transform matrix XX }}
|- align=center valign=top
{{OBDtr| 0x0E0 | float    |EBEBEB| 05 6D 56 3D | 0.052350      | transform matrix XY }}
|0x0DC||matrix4x3||style="background-color:#EBEBEB"|{{OBDmatrix4x3|23 A6 7F 3F|5 6D 56 3D|F4 8D A9 37|05 6D 56 BD|23 A6 7F 3F|D0 1D 0E B5|F4 8D A9 B7|D0 1D 0E B5|00 00 80 3F|00 00 00 00|00 00 00 00|00 00 00 00}}  
{{OBDtr| 0x0E4 | float    |EBEBEB| F4 8D A9 37 | 0.000020      | transform matrix XZ }}
|| {{OBDmatrix4x3|0.998629|0.052350|0.000020|-0.052350|0.998629|-0.000001|-0.000020|-0.000001|1.000000|0.000000|0.000000|0.000000}}  
{{OBDtr| 0x0E8 | float    |EBEBEB| 05 6D 56 BD | -0.052350      | transform matrix YX }}
|ALIGN=LEFT|targeting inverse transform matrix - the inverse of the matrix that gives the targeting direction
{{OBDtr| 0x0EC | float    |EBEBEB| 23 A6 7F 3F | 0.998629      | transform matrix YY }}
 
{{OBDtr| 0x0F0 | float    |EBEBEB| D0 1D 0E B5 | -0.000001      | transform matrix YZ }}
{{OBDtr| 0x0F4 | float    |EBEBEB| F4 8D A9 B7 | -0.000020      | transform matrix ZX }}
{{OBDtr| 0x0F8 | float    |EBEBEB| D0 1D 0E B5 | -0.000001      | transform matrix ZY }}
{{OBDtr| 0x0FC | float    |EBEBEB| 00 00 80 3F | 1.000000      | transform matrix ZZ  }}
{{OBDtr| 0x100 | float    |EBEBEB| 00 00 00 00 | 0.000000      | translation X; always zero for original weapons }}
{{OBDtr| 0x104 | float    |EBEBEB| 00 00 00 00 | 0.000000      | translation Y; always zero for original weapons }}
{{OBDtr| 0x108 | float    |EBEBEB| 00 00 00 00 | 0.000000       | translation Z; always zero for original weapons }}
{{OBDtr| 0x10C | float    |EBEBEB| 23 A6 7F 3F | 0.998629      | targeting direction X component }}
{{OBDtr| 0x10C | float    |EBEBEB| 23 A6 7F 3F | 0.998629      | targeting direction X component }}
{{OBDtr| 0x110 | float    |EBEBEB| AE 6C 56 BD | -0.052349      | targeting direction Y component }}
{{OBDtr| 0x110 | float    |EBEBEB| AE 6C 56 BD | -0.052349      | targeting direction Y component }}
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