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{{OBDtr| 0x1C | int32 |00FFFF| 0D 00 00 00 | 13 | array size }} | {{OBDtr| 0x1C | int32 |00FFFF| 0D 00 00 00 | 13 | array size }} | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
{{OBDtr2|0x00 | char[16] |FFC8C8| acid | particle name ( | {{OBDtr2|0x00 | char[16] |FFC8C8| acid | particle name (referenced by [[OBD:TRAM/raw0x2C|TRAM particles]]) }} | ||
{{OBDtr2|0x10 | char[64] |FFFFC8| env_splash_e01a | | {{OBDtr2|0x10 | char[64] |FFFFC8| env_splash_e01a | [[OBD:BINA/PAR3|particle class name]] }} | ||
{{OBDtr| 0x50 | | {{OBDtr| 0x50 | uint16 |C8FFC8| FF FF | -1 | number of the bodypart; see below }} | ||
{{OBDtr| 0x52 | int16 |C8FFFF| 5F 00 | 95 | | {{OBDtr| 0x52 | int16 |C8FFFF| 5F 00 | 95 | ignored }} | ||
{{OBDtr| 0x54 | int32 |FFC8FF| 00 00 00 00 | 0 | runtime only }} | {{OBDtr| 0x54 | int32 |FFC8FF| 00 00 00 00 | 0 | runtime only }} | ||
|} | |} | ||
;Note | ;Note | ||
:The ONCP is the list of all the particles (motion trails, combo flashes, etc) that will be available for the [[OBD:ONCC|ONCC]] that links to it. | :The ONCP is the list of all the particles (motion trails, combo flashes, etc) that will be available for the [[OBD:ONCC|ONCC]] that links to it. | ||
:Nothing bad happens if an ONCC doesn't find a particle required by an animation, you just get a warning at the console. | :Nothing bad happens if an ONCC doesn't find a particle required by an animation, you just get a warning at the console. | ||
; | |||
;Bodypart number | |||
*0-19 - this is a super particle attached to the specified bodypart when the character has daodan powers; the particle name must start with super for this to work | |||
*0xFFFF - the particle is attached by an animation (the animation specifies the bodypart) | |||
*0x8000 - the particle is attached by an animation (the animation specifies the bodypart) and it also generates a Self_Damage_Killed impact (user by back breaking animations) | |||
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