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==Post-release== | ==Post-release== | ||
''Oni and the makers of Oni went their separate ways. First we look at the direction Bungie took, then we come back to the game.''<br> | ''Oni and the makers of Oni went their separate ways. First we look at the direction Bungie took, then we come back to the game.''<br> | ||
===Bungie=== | |||
Bungie had seemed to enjoy great success as an independent publisher ever since they released [[wikipedia:Pathways into Darkness|Pathways into Darkness]] in 1993. However, Bungie was initially a Macintosh developer, and the Mac's limited market share meant that their sales never went above 200,000 units<sup>5</sup>, even after releasing [[wikipedia:Marathon Trilogy|Marathon 2]] for both Mac and Windows. Bungie also took advantage of their indie status to reject the strict deadlines which are normally enforced by video game publishers, refusing to release their games until they were completely finished. | Bungie had seemed to enjoy great success as an independent publisher ever since they released [[wikipedia:Pathways into Darkness|Pathways into Darkness]] in 1993. However, Bungie was initially a Macintosh developer, and the Mac's limited market share meant that their sales never went above 200,000 units<sup>5</sup>, even after releasing [[wikipedia:Marathon Trilogy|Marathon 2]] for both Mac and Windows. Bungie also took advantage of their indie status to reject the strict deadlines which are normally enforced by video game publishers, refusing to release their games until they were completely finished. | ||
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In October of 2007, Bungie separated from Microsoft and moved from Redmond to the nearby city of Kirkland. | In October of 2007, Bungie separated from Microsoft and moved from Redmond to the nearby city of Kirkland. | ||
===Oni=== | |||
Clearly Take Two expected big things from Oni (see their valuation of Oni above, as well as their promotional efforts under the "Hype" section). They had assigned Rockstar Toronto to work on a PS2 port of Oni around the end of 1999, and released it alongside the Windows and Mac versions of Oni; however, the port was considered to be an inferior version of the game due to technical limitations and control issues. At first, Take-Two intended to make both an Oni 2 (developed for PS2 by Angel Games, later known as Rockstar San Diego) and an Oni prequel (developed for [[wikipedia:Wireless_Application_Protocol|WAP]]-enabled cell phones by Quantum Sheep), but the games were canceled at an early stage of development, possibly because Oni itself did not meet T2's expected sales quotas. | Clearly Take Two expected big things from Oni (see their valuation of Oni above, as well as their promotional efforts under the "Hype" section). They had assigned Rockstar Toronto to work on a PS2 port of Oni around the end of 1999, and released it alongside the Windows and Mac versions of Oni; however, the port was considered to be an inferior version of the game due to technical limitations and control issues. At first, Take-Two intended to make both an Oni 2 (developed for PS2 by Angel Games, later known as Rockstar San Diego) and an Oni prequel (developed for [[wikipedia:Wireless_Application_Protocol|WAP]]-enabled cell phones by Quantum Sheep), but the games were canceled at an early stage of development, possibly because Oni itself did not meet T2's expected sales quotas. | ||