Pre-beta features: Difference between revisions

→‎Lightmapping: adding the smoking gun
(Created page with "Below we point to screenshots that illustrate features that were cut from Oni before release. It's important to keep in mind that VRAM on graphics cards often ranged from 8MB to ...")
 
(→‎Lightmapping: adding the smoking gun)
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|The wall on the right used to have illumination from point lights, as well as seemingly some sort of dappled light from outside. Now we simply have rectangles for lights with lens flare sprites on top of them, with no effect on the wall itself.
|The wall on the right used to have illumination from point lights, as well as seemingly some sort of dappled light from outside. Now we simply have rectangles for lights with lens flare sprites on top of them, with no effect on the wall itself.
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|The feature was likely cut simply due to lack of memory.
|Interestingly enough, lightmapping was still a planned feature as late as [http://carnage.bungie.org/oniforum/oni.forum.pl?read=4570 the end of August 2000]. Presumably the feature was cut due to the realization that not all players' computers would have enough memory for lightmaps plus textures throughout the large levels Oni is known for. Lightmapping was replaced by vertex lighting in the final product.
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===Movable objects===
===Movable objects===