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:0x00 '''01''' 00 00 - knockdown switcher; used for w4_psm, see below | :0x00 '''01''' 00 00 - knockdown switcher; used for w4_psm, see below | ||
:0x00 '''02''' 00 00 - | :0x00 '''02''' 00 00 - explosive; used for w5_sbg and w11_ba1 | ||
:0x00 '''04''' 00 00 - secondary fire enabled | :0x00 '''04''' 00 00 - secondary fire enabled | ||
:0x00 '''08''' 00 00 - barabbas weapon; see below | :0x00 '''08''' 00 00 - barabbas weapon; see below | ||
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'''stun switcher''' - if enemy is inside shooting distance (between min and max) and is '''knockdown'''ed/'''stun'''ed or '''blownup''' | '''stun switcher''' - if enemy is inside shooting distance (between min and max) and is '''knockdown'''ed/'''stun'''ed or '''blownup'''ped, AI with this weapon switches to melee for a time specified in a *fight timer* field | ||
'''knockdown switcher''' - if enemy is inside shooting distance (between min and max) and is '''knockdown'''ed or '''blownup''' | '''knockdown switcher''' - if enemy is inside shooting distance (between min and max) and is '''knockdown'''ed or '''blownup'''ped, AI with this weapon switches to melee for a time specified in a *fight timer* field | ||
'''barabbas weapon''' - reload disabled; also used for ai2_barabbas_retrievegun (it teleports a weapon to a character); nearest available gun becomes chosen if character had no weapon to | '''barabbas weapon''' - reload disabled; also used for ai2_barabbas_retrievegun (it teleports a weapon to a character); nearest available gun becomes chosen if character had no weapon to begin, then always this weapon is teleported back to character (when command used again) | ||
==0x0D8 to 0x1D7 - Firing modes== | ==0x0D8 to 0x1D7 - Firing modes== |
edits