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Paradox-01 (talk | contribs) mNo edit summary |
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: [[Image:Aqua Dot-Yellow.png]] : incomplete | : [[Image:Aqua Dot-Yellow.png]] : incomplete | ||
: [[Image:Aqua Dot-Red.png]] : not available, but that doesn't mean you cannot mod the file type | : [[Image:Aqua Dot-Red.png]] : not available, but that doesn't mean you cannot mod the file type | ||
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<!-- |'''[[OBD:AKEV|AKEV]]''' [[Image:Aqua Dot-Red.png]] | <!-- |'''[[OBD:AKEV|AKEV]]''' [[Image:Aqua Dot-Red.png]] | ||
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: List of flags in a specific level. There you can setup their position. They are used by script commands and patrol paths. | : List of flags in a specific level. There you can setup their position. They are used by script commands and patrol paths. | ||
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|'''BINA/OBCJ/[[OBD:BINA/OBJC/FURN|FURN]]''' [[Image:Aqua Dot- | |'''BINA/OBCJ/[[OBD:BINA/OBJC/FURN|FURN]]''' [[Image:Aqua Dot-Red.png]] | ||
: List of furniture in a specific level. This file type | : List of furniture in a specific level. This file type can be useful to import level objects. | ||
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|'''BINA/OBCJ/[[OBD:BINA/OBJC/MELE|MELE]]''' [[Image:Aqua Dot-Red.png]] | |'''BINA/OBCJ/[[OBD:BINA/OBJC/MELE|MELE]]''' [[Image:Aqua Dot-Red.png]] | ||
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: Objective page. That's the place where you can write the objective for a new or modified level. | : Objective page. That's the place where you can write the objective for a new or modified level. | ||
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|'''[[ | |'''[[OBD_talk:SNDD#OSBD_information|OSBD]] [[Image:Aqua Dot-Yellow.png]] | ||
:Oni Sound Binary Data. | :Oni Sound Binary Data. They determine how (SNDD) sound files get played. | ||
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|'''[[OBD_talk:PSpc|PSpc]]''' [[Image:Aqua Dot-Green.png]] | |'''[[OBD_talk:PSpc|PSpc]]''' [[Image:Aqua Dot-Green.png]] |
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