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XML:Basic tutorial: Difference between revisions

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: [[Image:Aqua Dot-Yellow.png]] : incomplete
: [[Image:Aqua Dot-Yellow.png]] : incomplete
: [[Image:Aqua Dot-Red.png]] : not available, but that doesn't mean you cannot mod the file type
: [[Image:Aqua Dot-Red.png]] : not available, but that doesn't mean you cannot mod the file type
: [[Image:Aqua Dot-Grey.png]] : not available, useless file type
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<!-- |'''[[OBD:AKEV|AKEV]]''' [[Image:Aqua Dot-Red.png]]
<!-- |'''[[OBD:AKEV|AKEV]]''' [[Image:Aqua Dot-Red.png]]
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: List of flags in a specific level. There you can setup their position. They are used by script commands and patrol paths.
: List of flags in a specific level. There you can setup their position. They are used by script commands and patrol paths.
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|'''BINA/OBCJ/[[OBD:BINA/OBJC/FURN|FURN]]''' [[Image:Aqua Dot-Grey.png]]
|'''BINA/OBCJ/[[OBD:BINA/OBJC/FURN|FURN]]''' [[Image:Aqua Dot-Red.png]]
: List of furniture in a specific level. This file type could be extract as XML file but it's obsolete, nothing more than a relict from time of development.
: List of furniture in a specific level. This file type can be useful to import level objects.
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|'''BINA/OBCJ/[[OBD:BINA/OBJC/MELE|MELE]]''' [[Image:Aqua Dot-Red.png]]
|'''BINA/OBCJ/[[OBD:BINA/OBJC/MELE|MELE]]''' [[Image:Aqua Dot-Red.png]]
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: Objective page. That's the place where you can write the objective for a new or modified level.
: Objective page. That's the place where you can write the objective for a new or modified level.
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|'''[[OBD:OSBD|OSBD]] [[Image:Aqua Dot-Red.png]]
|'''[[OBD_talk:SNDD#OSBD_information|OSBD]] [[Image:Aqua Dot-Yellow.png]]
:Oni Sound Binary Data.
:Oni Sound Binary Data. They determine how (SNDD) sound files get played.
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|'''[[OBD_talk:PSpc|PSpc]]''' [[Image:Aqua Dot-Green.png]]
|'''[[OBD_talk:PSpc|PSpc]]''' [[Image:Aqua Dot-Green.png]]
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