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{{XML_File_Header | prev=DPge | type=FILM | next=HPge | name=Film}} | |||
{| | |||
==General information== | |||
* The XML code on this page is compatible with OniSplit '''v0.9.61.0''' and '''v0.9.68.0'''. | |||
* FILM*.oni files are level-specific (they are usually used in cutscenes and can be found in level''X''_Final). | |||
* For best results (esp. for running and jumping), use the same character for recording and playing the FILM files. | |||
* Holster and unholster is the same key event, so make sure the character has their weapon holstered/unholstered as you planned or it will affect their ability to sprint. | |||
* The tags below have their values in radians. [http://www.unitconversion.org/angle/radians-to-degrees-conversion.html THIS] page can convert radians to degrees and vice versa. | |||
: <Facing> | |||
: <DesiredFacing> | |||
: <HeadFacing> | |||
: <HeadPitch> | |||
==BSL support== | |||
playback ''ai_name FILM_name'' | playback ''ai_name FILM_name'' | ||
playback ''script_id FILM_name'' | playback ''script_id FILM_name'' | ||
==How to make your own FILM== | |||
* They will be saved next to the running game application. The first file will be named "saved_film000.dat". | |||
* They | * Enter [[Developer Mode]] to record a FILM. | ||
* Enter [[ | |||
: F9 - start record | : F9 - start record | ||
: F10 - stop record | : F10 - stop record | ||
: F11 - play record | : F11 - play record | ||
===FILM converting=== | ===FILM converting=== | ||
Converting FILM*oni to FILM*.xml:<br> | |||
onisplit -extract:xml xml_dir level''XX_name''/FILM*.oni | onisplit -extract:xml xml_dir level''XX_name''/FILM*.oni | ||
Converting saved_film*.dat to saved_film*.xml:<br> | |||
onisplit film2xml xml_dir source_dir/saved_film*.dat | onisplit film2xml xml_dir source_dir/saved_film*.dat | ||
Converting *.xml to *oni:<br> | |||
onisplit -create oni_dir xml_dir/*.xml | onisplit -create oni_dir xml_dir/*.xml | ||
==<Keys>== | |||
: None | : None | ||
: Escape | : Escape | ||
Line 74: | Line 72: | ||
: Fire3 | : Fire3 | ||
==Sample XML== | |||
"[...]" below stands for additional <FILMFrame>...</FILMFrame> blocks. | |||
[...] stands for | |||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
Line 101: | Line 98: | ||
</Instance> | </Instance> | ||
</Oni> | </Oni> | ||
==Frame structures== | |||
FILM allows two structures for <Frames>. | |||
===Fixed structure=== | |||
There are always 4 elements within <FILMFrame>. | |||
<FILMFrame> | |||
<MouseDeltaX>0</MouseDeltaX> | |||
<MouseDeltaY>0</MouseDeltaY> | |||
<Keys></Keys> | |||
<Frame>0</Frame> | |||
</FILMFrame> | |||
===Modular structure=== | |||
There can be one up to three elements. | |||
<nowiki><Time></nowiki> is used instead of <Frame>. | |||
<MouseDelta> is an array of X and Y. | |||
<Frame> | |||
<nowiki><Time>0</Time></nowiki> | |||
</Frame> | |||
<Frame> | |||
<nowiki><Time>25</Time></nowiki> | |||
<MouseDelta>0.25 0</MouseDelta> | |||
</Frame> | |||
<Frame> | |||
<nowiki><Time>223</Time></nowiki> | |||
<MouseDelta>0 -0.25</MouseDelta> | |||
<Keys>Forward</Keys> | |||
</Frame> | |||
{{XML}} |
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