XML:ONWC: Difference between revisions

648 bytes added ,  20 June 2012
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particle adjustment
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===particle adjustment===
When adding particles in <ONWCParticle> section then the last three values of <Transform> are the particle start location.
Inside the 3D editor any object can serve as a helpful reference: pick one point of it and move it to the location from where the particle should be spawned. Copy the value into the xml file. (Caution: Mod Tool uses a comma as decimal mark, onisplit's xml files use a point.)




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'''import'''
'''import'''
The weapon must be positionated on XZ plane and poionting into +X (weapon rotation 0, 0, 0).
The center is located in 0, 0, 0 while the weapon grasp ends at approximate position: X=0,3 Y=# Z=-0,5 and X=0,8 Y=# Z=-0,5


Are there some tags which make together the mesh but you basically need to know that you can replace that content with data from another M3GM.
Are there some tags which make together the mesh but you basically need to know that you can replace that content with data from another M3GM.
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