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Script 10k (talk | contribs) (→ai2_) |
Script 10k (talk | contribs) (chr_has_empty_weapon information) |
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''weapon strings: w1_tap, w2_sap, w3_phr, w4_psm, w5_sbg, w6_vdg, w7_scc, w8_mbo, w9_scr, w10_sni, w11_ba1, w12_ba2'' | ''weapon strings: w1_tap, w2_sap, w3_phr, w4_psm, w5_sbg, w6_vdg, w7_scc, w8_mbo, w9_scr, w10_sni, w11_ba1, w12_ba2'' | ||
*chr_has_empty_weapon [ai_name:string | script_id:int] - returns if this character is holding a weapon that is empty - chr_has_empty_weapon(char_0) | *chr_has_empty_weapon [ai_name:string | script_id:int] - returns if this character is holding a weapon that is empty - chr_has_empty_weapon(char_0) | ||
''This function only returns if the player is out of ammo for the weapon and the weapon is also empty.'' | |||
*chr_has_lsi [ai_name:string | script_id:int] - records that the character has the lsi - chr_has_lsi(0) | *chr_has_lsi [ai_name:string | script_id:int] - records that the character has the lsi - chr_has_lsi(0) | ||
*<span style="color:green"> chr_health chr_index:int [hit_points:int] - sets character's health - *chr_health 0 300*</span> | *<span style="color:green"> chr_health chr_index:int [hit_points:int] - sets character's health - *chr_health 0 300*</span> |
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