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Authoring custom camera animations: Difference between revisions

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Undo revision 20145 by Script 10k (talk)
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m (Undo revision 20145 by Script 10k (talk))
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     </Instance>
     </Instance>
  </Oni>
  </Oni>
This is as simple as an OBAN gets. Both the initial/base matrices and the keyframe information (quaternion and 3-vector) correspond to the neutral transformation: stay at origin, don't rotate at all. Now create an OBANshpadoinkle.oni from that, using '''[[OniSplit]].exe -create . OBANshpadoinkle.oni'''  It should look like this:
This is as simple as an OBAN gets. Both the initial/base matrices and the keyframe information (quaternion and 3-vector) correspond to the neutral transformation: stay at origin, don't rotate at all. Now create an OBANshpadoinkle.oni from that, using '''[[OniSplit]].exe -create . OBANshpadoinkle.xml'''  It should look like this:
   Offset    0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
   Offset    0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
   
   
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