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Modding errors: Difference between revisions

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==visual errors==
==visual errors==
===black loading/win/lose level screens but normal gameplay===
===black loading/win/lose level screens but normal gameplay===
Those screen are black if user has a lower resolution than the screen (TXMB).
Those screens are black if user has a lower resolution than the screen (TXMB).
: Oni "HD" screen have a resolution of 1024x768.
: Oni "HD" screen have a resolution of 1024x768.


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====missing animation collection (TRAC)====
====missing animation collection (TRAC)====
====missing 3D model (TRBS)====
====missing 3D model (TRBS)====
====distorted 3D model (TRBS)====
{| border=0 cellspacing=20 cellpadding=0 align=right
| correct names for old version<br>correct order for new version<br>[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XSI_modding/Konoko_Ref.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XSI_modding/Konoko_Ref_tn.png]
|}
When creating the 3D in Mod Tool you have to watch out for the naming or order of body parts.
* If you use onisplit v0.9.58.0 or lower the naming of body parts must be absolute correct.
* If you you higher versions the naming is unimportant but the order matters. The order can be easily changes in the Schematic [9]. Then goto Edit > [http://edt.oni2.net/images/schematic.jpg Reorder Nodes Tool] [I] and move an object to its new position.
====not working combos (TRAM)====
====not working combos (TRAM)====
Situation: When you create combos you want to test your moves in-game. And each move actually works (test via: chr_animate) but the combo does not work.
Situation: When you create combos you want to test your moves in-game. And each move actually works (test via: chr_animate) but the combo does not work.
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==XSI / Mod Tool errors==
==XSI / Mod Tool errors==
===corrupted dae files===
===corrupted dae files===
Situation: I cannot load my dae file into XSI. It give me an "Unspecified Failure".
Situation: ''I cannot load my dae file into XSI. It give me an "Unspecified Failure".''
Possible cause: When you create the dae file also paths are stored inside. If a path contains an illegal letter XSI cannot load the file. Make sure the paths use only letters of the [[wikipedia:English_alphabet|English alphabet]].
 
Possible cause: When you create the dae file also paths are stored inside. If a path contains an illegal letter XSI cannot load the file.
 
Solution: Make sure the paths use only letters of the [[wikipedia:English_alphabet|English alphabet]].
 
===objects with test image===
===objects with test image===
If the texture's file name contains a "#" ModTool fails to apply that texture and takes its rainbow colored test image instead.
If the texture's file name contains a "#" ModTool fails to apply that texture and takes its rainbow colored test image instead.
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