8,013
edits
Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) mNo edit summary |
||
Line 24: | Line 24: | ||
==visual errors== | ==visual errors== | ||
===black loading/win/lose level screens but normal gameplay=== | ===black loading/win/lose level screens but normal gameplay=== | ||
Those | Those screens are black if user has a lower resolution than the screen (TXMB). | ||
: Oni "HD" screen have a resolution of 1024x768. | : Oni "HD" screen have a resolution of 1024x768. | ||
Line 59: | Line 59: | ||
====missing animation collection (TRAC)==== | ====missing animation collection (TRAC)==== | ||
====missing 3D model (TRBS)==== | ====missing 3D model (TRBS)==== | ||
====distorted 3D model (TRBS)==== | |||
{| border=0 cellspacing=20 cellpadding=0 align=right | |||
| correct names for old version<br>correct order for new version<br>[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XSI_modding/Konoko_Ref.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XSI_modding/Konoko_Ref_tn.png] | |||
|} | |||
When creating the 3D in Mod Tool you have to watch out for the naming or order of body parts. | |||
* If you use onisplit v0.9.58.0 or lower the naming of body parts must be absolute correct. | |||
* If you you higher versions the naming is unimportant but the order matters. The order can be easily changes in the Schematic [9]. Then goto Edit > [http://edt.oni2.net/images/schematic.jpg Reorder Nodes Tool] [I] and move an object to its new position. | |||
====not working combos (TRAM)==== | ====not working combos (TRAM)==== | ||
Situation: When you create combos you want to test your moves in-game. And each move actually works (test via: chr_animate) but the combo does not work. | Situation: When you create combos you want to test your moves in-game. And each move actually works (test via: chr_animate) but the combo does not work. | ||
Line 106: | Line 113: | ||
==XSI / Mod Tool errors== | ==XSI / Mod Tool errors== | ||
===corrupted dae files=== | ===corrupted dae files=== | ||
Situation: I cannot load my dae file into XSI. It give me an "Unspecified Failure". | Situation: ''I cannot load my dae file into XSI. It give me an "Unspecified Failure".'' | ||
Possible cause: When you create the dae file also paths are stored inside. If a path contains an illegal letter XSI cannot load the file. Make sure the paths use only letters of the [[wikipedia:English_alphabet|English alphabet]]. | |||
Possible cause: When you create the dae file also paths are stored inside. If a path contains an illegal letter XSI cannot load the file. | |||
Solution: Make sure the paths use only letters of the [[wikipedia:English_alphabet|English alphabet]]. | |||
===objects with test image=== | ===objects with test image=== | ||
If the texture's file name contains a "#" ModTool fails to apply that texture and takes its rainbow colored test image instead. | If the texture's file name contains a "#" ModTool fails to apply that texture and takes its rainbow colored test image instead. |
edits