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XML:TURR: Difference between revisions

487 bytes added ,  9 November 2012
+ temp + cat // another page to move ..
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(+ temp + cat // another page to move ..)
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__TOC__
{{XML_File_Header | type=TURR | prev=TRSC | next=TXMB | name=Turret class }}


{{Template:XMLModdingHints}}
===general information===
{| border=0 cellspacing=20 cellpadding=0 align=center
* The xml code on this page is compatible with onisplit '''v0.9.61.0''' and '''0.9.68.0'''
| The xml code on this page is compatible with onisplit '''v0.9.61.0''' and '''0.9.68.0'''
|}
 
'''general information'''
* TURR file are stored globally (in edition/GameDataFolder/level0_Final)
* TURR file are stored globally (in edition/GameDataFolder/level0_Final)
* M3GM <BaseGeometry> isn't used, the turret pod is part of the AKEV level geometry
* M3GM <BaseGeometry> isn't used, the turret pod is part of the AKEV level geometry




'''file structure'''
===file structure===
{| border=0 cellspacing=20 cellpadding=0 align=right
{| border=0 cellspacing=20 cellpadding=0 style="float:right"
| the 3 exported M3GM instances<br>[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/TURR_Geometries.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/TURR_Geometries_tn.png]
| the 3 exported M3GM instances<br>[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/TURR_Geometries.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/TURR_Geometries_tn.png]
|}
|}
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==XML tags==
===XML tags===


===TURR===
====TURR====


{|
{| class="wikitable" width="100%"
{{table}}
!width=150px| XML tag
|width=200px| <Name>
!width=120px| content type
|width=40px| char[64]
! description
|-
| width=200px| <Name>
| width=40px| char[64]
| file name without file prefix TURR and suffix .oni
| file name without file prefix TURR and suffix .oni
|-
|-
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====<TURRParticle>====
=====<TURRParticle>=====
{|
{| class="wikitable" width="100%"
{{table}}
!width=150px| XML tag
!width=120px| content type
! description
|-
|width=200px| <ParticleClass>
|width=200px| <ParticleClass>
|width=40px| link
|width=40px| link
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| delay between shots in frames: X/60
| delay between shots in frames: X/60
|-
|-
| <FiringModeOwner>
| valign=top | <FiringModeOwner>
| flag
| valign=top | flag
|
|
: 0 (?)
: 0 (?)
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====<FiringMode>====
=====<FiringMode>=====
{|
{| class="wikitable" width="100%"
{{table}}
!width=150px| XML tag
!width=120px| content type
! description
|-
|width=200px| <Flags>
|width=200px| <Flags>
|width=40px| flag
|width=40px| flag
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====<Targeting>====
=====<Targeting>=====
{|
{| class="wikitable" width="100%"
{{table}}
!width=150px| XML tag
!width=120px| content type
! description
|-
|width=200px| <StartleMissAngle>
|width=200px| <StartleMissAngle>
| width=40px| float
| width=40px| float
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====<WeaponSkill>====
=====<WeaponSkill>=====
All the TURR have the same shooting skill.
All the TURR have the same shooting skill.


{|
{| class="wikitable" width="100%"
{{table}}
!width=150px| XML tag
!width=120px| content type
! description
|-
|width=200px| <RecoilCompensation>
|width=200px| <RecoilCompensation>
|width=40px| float
|width=40px| float
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===M3GM===
===embedded M3GM===
'''export'''
====export====


You would need to cut TURR instance so that only the M3GM and its connected instances remain and convert it to oni.
You would need to cut TURR instance so that only the M3GM and its connected instances remain and convert it to oni.
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'''import'''
====import====


Are there some tags which make together the mesh but you basically need to know that you can replace that content with data from another M3GM.
Are there some tags which make together the mesh but you basically need to know that you can replace that content with data from another M3GM.
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Remember to change the links (#N) and instance IDs of the new data.
Remember to change the links (#N) and instance IDs of the new data.
{{XML}}
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