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XML:TRIG: Difference between revisions

66 bytes added ,  9 November 2012
+ temp + cat // one more to move
m (hmpf)
(+ temp + cat // one more to move)
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__TOC__
{{XML_File_Header | type=TRIG | prev=TRGE | next=TRMA | name=Trigger class }}


{{Template:XMLModdingHints}}
===general information===
{| border=0 cellspacing=20 cellpadding=0 align=center
| The xml code on this page is compatible with onisplit '''v0.9.61.0'''
|}
 
'''general information'''
* TRIG files are stored globally (in edition/GameDataFolder/level0_Final)
* TRIG files are stored globally (in edition/GameDataFolder/level0_Final)
* TRIG files are intended to hold the rail geometry but <BaseGeometry> (M3GM) isn't used in sole [[OBD_talk:BINA/OBJC/TRIG|BINACJBOTrigger]] import, the trigger rail is part of the AKEV level geometry
* TRIG files are intended to hold the rail geometry but <BaseGeometry> (M3GM) isn't used in sole [[XML:BINA/OBJC/TRIG|BINACJBOTrigger]] import, the trigger rail is part of the AKEV level geometry
 
* The xml code on this page is compatible with onisplit '''v0.9.61.0'''
 


'''file structure'''


===file structure===
  TRIG
  TRIG
   |  
   |  
   +-- M3GM <BaseGeometry> (not used in sole [[OBD_talk:BINA/OBJC/TRIG|BINACJBOTrigger]] import, trigger rails must be part of the AKEV level geometry)
   +-- M3GM <BaseGeometry> (not used in sole [[XML:BINA/OBJC/TRIG|BINACJBOTrigger]] import, trigger rails must be part of the AKEV level geometry)
         |
         |
         +-- PNTA <Points>
         +-- PNTA <Points>
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===XML tags===
==XML tags==
{| class="wikitable" width="100%"
 
!width=150px| XML tag
===TRIG===
!width=120px| content type
 
! description
{|
|-
{{table}}
|width=200px| <Color>
|width=200px| <Color>
|width=40px| color32
|width=40px| color32
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===M3GM===
===embedded M3GM===
'''export'''
====export====
 
You would need to cut TRIG instance so that only the M3GM and its connected instances remain and convert it to oni.
You would need to cut TRIG instance so that only the M3GM and its connected instances remain and convert it to oni.
:    onisplit -extract:xml output_folder input_folder\TRIGfile.oni
:    onisplit -extract:xml output_folder input_folder\TRIGfile.oni
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'''import'''
====import====
 
There are some tags which make together the mesh but you basically need to know that you can replace that content with data from another M3GM.
There are some tags which make together the mesh but you basically need to know that you can replace that content with data from another M3GM.


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Remember to change the links (#N) and instance IDs of the new data.
Remember to change the links (#N) and instance IDs of the new data.
{{XML}}
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