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OBD:TURR: Difference between revisions

289 bytes added ,  18 November 2012
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{{OBDtr| 0x648 | char[24] |EEDDFF| AD DE      | dead        | unused; always the same }}
{{OBDtr| 0x648 | char[24] |EEDDFF| AD DE      | dead        | unused; always the same }}
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;Turret geometry
*The body geometry is used during play, it is only used at design time. Once a turret is added to a level the body is baked into the [[OBD:AKEV|environment]]. The head and gun geometries are used because unlike the body they are not fixed, they need to move during play.




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