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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (updating another section) |
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==emitter== | ==emitter== | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!XML tag | !width=200px| XML tag | ||
! | !width=100px| content type | ||
! | ! description | ||
|- | |- | ||
|<Class> | |valign=top| <Class> | ||
|valign=top| | |valign=top| link | ||
| <font color="#777777">BINA3RAP</font>''file_name''<font color="#777777">.oni</font> (without file prefix and suffix) | |||
|- | |- | ||
|valign=top|<Flags> | |valign=top| <Flags> | ||
|valign=top| | |valign=top| flag | ||
| | | | ||
: InitiallyOn | : InitiallyOn | ||
Line 500: | Line 494: | ||
: AtLeastOne | : AtLeastOne | ||
: CycleAttractors | : CycleAttractors | ||
recherche notes - files with Unknown0020 flag: | |||
BINA3RAPw8_mbo_p07, BINA3RAPw8_mbo_e03, BINA3RAPw12_ba2_e03, BINA3RAPw10_sni_p01, BINA3RAPpstream_flicker, BINA3RAPheadlight02, BINA3RAPheadlightStart, BINA3RAPheadlight01 | |||
|- | |- | ||
|valign=top|<TurnOffTreshold> | |valign=top| <TurnOffTreshold> | ||
| | |valign=top| integer | ||
Tag contains the number (threshold) of particle which must be reached before emitter becomes turned off. Threshold needs two flags to be set: IncreaseParticleCount and TurnOffAtTreshold. | | Tag contains the number (threshold) of particle which must be reached before emitter becomes turned off. Threshold needs two flags to be set: IncreaseParticleCount and TurnOffAtTreshold. | ||
|- | |- | ||
|valign=top|<Probability> | |valign=top| <Probability> | ||
|valign=top| float | |||
| | | | ||
Let's say threshold was set to 10 and probability to 0.5 then you might get 5 particle emitted, sometimes less, sometime more, it's an average. (threshold * probability = emitted particle) | Let's say threshold was set to 10 and probability to 0.5 then you might get 5 particle emitted, sometimes less, sometime more, it's an average. (threshold * probability = emitted particle) | ||
|- | |- | ||
|valign=top|<Copies> | |valign=top| <Copies> | ||
| | |valign=top| integer | ||
It's actually a multiplier, set it to 0 and no particle will be emitted. Copies doesn't effects the treshold counting. The copies become emitted at the same place as the original particle so you might not see any difference (because they overlay each other) until they have a random movement. | | It's actually a multiplier, set it to 0 and no particle will be emitted. Copies doesn't effects the treshold counting. The copies become emitted at the same place as the original particle so you might not see any difference (because they overlay each other) until they have a random movement. | ||
|- | |- | ||
|valign=top|<LinkTo> | |valign=top| <LinkTo> | ||
| | |valign=top| flag | ||
| | | | ||
: this | : this | ||
Line 529: | Line 525: | ||
: 7 | : 7 | ||
: link | : link | ||
|- | |- style="background-color:#CCCCCC" | ||
|valign=top|<Rate>. | |valign=top| <Rate> | ||
|valign=top| | |valign=top| - | ||
| Interval in seconds. | |||
|- style="background-color:#AAAAFF" | |||
| <Continous> | |||
| - | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <Interval> | |||
| float | |||
| | |||
|- style="background-color:#AAAAFF" | |||
| <Random> | |||
| - | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <MinInterval> | |||
| float | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <MaxInterval> | |||
| float | |||
| | |||
|- style="background-color:#AAAAFF" | |||
| <Instant /> | |||
| - | |||
| | |||
|- style="background-color:#AAAAFF" | |||
| <Distance> | |||
| - | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <Distance> | |||
| float | |||
| | |||
|- style="background-color:#AAAAFF" | |||
| <Attractor> | |||
| - | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <RechargeTime> | |||
| float | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <CheckInterval> | |||
| float | |||
| | |||
|- style="background-color:#CCCCCC" | |||
|valign=top| <Position> | |||
|valign=top| - | |||
| | |||
|- style="background-color:#AAAAFF" | |||
| <Point /> | |||
| - | |||
| | |||
|- style="background-color:#AAAAFF" | |||
| <Line> | |||
| - | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <Radius> | |||
| float | |||
| | |||
|- style="background-color:#AAAAFF" | |||
| <Circle> | |||
| - | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <InnerRadius> | |||
| float | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <OuterRadius> | |||
| float | |||
| | |||
|- style="background-color:#AAAAFF" | |||
| <Sphere> | |||
| - | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <InnerRadius> | |||
| float | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <OuterRadius> | |||
| float | |||
| | |||
|- style="background-color:#AAAAFF" | |||
| <Cylinder> | |||
| - | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <Height> | |||
| float | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <InnerRadius> | |||
| float | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <OuterRadius> | |||
| float | |||
| | |||
|- style="background-color:#AAAAFF" | |||
| <BodySurface> | |||
| - | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <OffsetRadius> | |||
| float | |||
| | |||
|- style="background-color:#AAAAFF" | |||
| <BodyBones> | |||
| - | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <OffsetRadius> | |||
| float | |||
| | |||
|- style="background-color:#CCCCCC" | |||
|valign=top| <Direction> | |||
|valign=top| | |||
| | |||
|- style="background-color:#AAAAFF" | |||
| <Straight /> | |||
| - | |||
| | |||
|- style="background-color:#AAAAFF" | |||
| <Random /> | |||
| - | |||
| | |||
|- style="background-color:#AAAAFF" | |||
| <Cone> | |||
| - | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <Angle> | |||
| float | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <CenterBias> | |||
| float | |||
| | |||
|- style="background-color:#AAAAFF" | |||
| <Ring> | |||
| - | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <Angle> | |||
| float | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <Offset> | |||
| float | |||
| | |||
|- style="background-color:#AAAAFF" | |||
| <Offset> | |||
| - | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <X> | |||
| float | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <Y> | |||
| float | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <Z> | |||
| float | |||
| | |||
|- style="background-color:#AAAAFF" | |||
| <Inaccurate> | |||
| - | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <BaseAngle> | |||
| float | |||
| | |||
|- style="background-color:#CCCCFF" | |||
| <Inaccuracy> | |||
| float | |||
| | | | ||
|- style="background-color:#CCCCFF" | |||
| <CenterBias> | |||
| float | |||
| | | | ||
|- style="background-color:#AAAAFF" | |||
| <Attractor /> | |||
| - | |||
| | | | ||
|- style="background-color:#CCCCCC" | |||
|valign=top| <Speed> | |||
|valign=top| - | |||
|valign=top| | |||
| | | | ||
|- style="background-color:#AAAAFF" | |||
| <Uniform> | |||
| - | |||
| | | | ||
|- style="background-color:#CCCCFF" | |||
| <Speed> | |||
| float | |||
| | |||
| | | | ||
|- style="background-color:#AAAAFF" | |||
| <Stratified> | |||
| - | |||
| | | | ||
|- style="background-color:#CCCCFF" | |||
| <Speed1> | |||
| float | |||
| | | | ||
|- style="background-color:#CCCCFF" | |||
| <Speed2> | |||
| float | |||
| | | | ||
|- | |- | ||
|valign=top|< | |valign=top| <Orientation> | ||
|valign=top| flag | |||
| | | | ||
: LocalPosX | : LocalPosX | ||
: LocalNegX | : LocalNegX | ||
Line 681: | Line 761: | ||
: TowardsEmitter | : TowardsEmitter | ||
: AwayFromEmitter | : AwayFromEmitter | ||
|- | |||
|valign=top| <OrientationUp> | |||
|valign=top| flag | |||
| same flags as <OrientationUp> | |||
|} | |} | ||
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