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XML:BINA/PAR3: Difference between revisions

1,516 bytes added ,  8 December 2012
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==emitter==
==emitter==
{| class="wikitable" width="100%"
{| class="wikitable" width="100%"
!XML tag
!width=200px| XML tag
!description
!width=100px| content type
!value type / flags plus description
! description
|-
|-
|<Class>
|valign=top| <Class>
|valign=top|particle file name without prefix (BINA3RAP) and without suffix (.oni)
|valign=top| link
|
| <font color="#777777">BINA3RAP</font>''file_name''<font color="#777777">.oni</font> (without file prefix and suffix)
|-
|-
|valign=top|<Flags>
|valign=top| <Flags>
|valign=top|
|valign=top| flag
 
 
----
recherche notes - files with Unknown0020 flag:
 
BINA3RAPw8_mbo_p07, BINA3RAPw8_mbo_e03, BINA3RAPw12_ba2_e03, BINA3RAPw10_sni_p01, BINA3RAPpstream_flicker, BINA3RAPheadlight02, BINA3RAPheadlightStart, BINA3RAPheadlight01
|
|
: InitiallyOn
: InitiallyOn
Line 500: Line 494:
: AtLeastOne
: AtLeastOne
: CycleAttractors
: CycleAttractors
recherche notes - files with Unknown0020 flag:
BINA3RAPw8_mbo_p07, BINA3RAPw8_mbo_e03, BINA3RAPw12_ba2_e03, BINA3RAPw10_sni_p01, BINA3RAPpstream_flicker, BINA3RAPheadlight02, BINA3RAPheadlightStart, BINA3RAPheadlight01
|-
|-
|valign=top|<TurnOffTreshold>
|valign=top| <TurnOffTreshold>
|
|valign=top| integer
Tag contains the number (threshold) of particle which must be reached before emitter becomes turned off. Threshold needs two flags to be set: IncreaseParticleCount and TurnOffAtTreshold.
| Tag contains the number (threshold) of particle which must be reached before emitter becomes turned off. Threshold needs two flags to be set: IncreaseParticleCount and TurnOffAtTreshold.
|
|-
|-
|valign=top|<Probability>
|valign=top| <Probability>
|valign=top| float
|
|
Let's say threshold was set to 10 and probability to 0.5 then you might get 5 particle emitted, sometimes less, sometime more, it's an average. (threshold * probability = emitted particle)  
Let's say threshold was set to 10 and probability to 0.5 then you might get 5 particle emitted, sometimes less, sometime more, it's an average. (threshold * probability = emitted particle)  
|
|-
|-
|valign=top|<Copies>
|valign=top| <Copies>
|
|valign=top| integer
It's actually a multiplier, set it to 0 and no particle will be emitted. Copies doesn't effects the treshold counting. The copies become emitted at the same place as the original particle so you might not see any difference (because they overlay each other) until they have a random movement.
| It's actually a multiplier, set it to 0 and no particle will be emitted. Copies doesn't effects the treshold counting. The copies become emitted at the same place as the original particle so you might not see any difference (because they overlay each other) until they have a random movement.
|
|-
|-
|valign=top|<LinkTo>
|valign=top| <LinkTo>
|
|valign=top| flag
|
|
: this
: this
Line 529: Line 525:
: 7
: 7
: link
: link
|-
|- style="background-color:#CCCCCC"
|valign=top|<Rate>...</Rate>
|valign=top| <Rate>
|valign=top|Interval in seconds.
|valign=top| -
| Interval in seconds.
|- style="background-color:#AAAAFF"
| <Continous>
| -
|
|- style="background-color:#CCCCFF"
| <Interval>
| float
|
|- style="background-color:#AAAAFF"
| <Random>
| -
|
|- style="background-color:#CCCCFF"
| <MinInterval>
| float
|
|- style="background-color:#CCCCFF"
| <MaxInterval>
| float
|
|- style="background-color:#AAAAFF"
| <Instant />
| -
|
|- style="background-color:#AAAAFF"
| <Distance>
| -
|
|- style="background-color:#CCCCFF"
| <Distance>
| float
|
|- style="background-color:#AAAAFF"
| <Attractor>
| -
|
|- style="background-color:#CCCCFF"
| <RechargeTime>
| float
|
|- style="background-color:#CCCCFF"
| <CheckInterval>
| float
|
|- style="background-color:#CCCCCC"
|valign=top| <Position>
|valign=top| -
|
|- style="background-color:#AAAAFF"
| <Point />
| -
|
|- style="background-color:#AAAAFF"
| <Line>
| -
|
|- style="background-color:#CCCCFF"
| <Radius>
| float
|
|- style="background-color:#AAAAFF"
| <Circle>
| -
|
|- style="background-color:#CCCCFF"
| <InnerRadius>
| float
|
|- style="background-color:#CCCCFF"
| <OuterRadius>
| float
|
|- style="background-color:#AAAAFF"
| <Sphere>
| -
|
|- style="background-color:#CCCCFF"
| <InnerRadius>
| float
|
|- style="background-color:#CCCCFF"
| <OuterRadius>
| float
|
|- style="background-color:#AAAAFF"
| <Cylinder>
| -
|
|- style="background-color:#CCCCFF"
| <Height>
| float
|
|- style="background-color:#CCCCFF"
| <InnerRadius>
| float
|
|- style="background-color:#CCCCFF"
| <OuterRadius>
| float
|
|- style="background-color:#AAAAFF"
| <BodySurface>
| -
|
|- style="background-color:#CCCCFF"
| <OffsetRadius>
| float
|
|- style="background-color:#AAAAFF"
| <BodyBones>
| -
|
|- style="background-color:#CCCCFF"
| <OffsetRadius>
| float
|
|- style="background-color:#CCCCCC"
|valign=top| <Direction>
|valign=top|
|
|- style="background-color:#AAAAFF"
| <Straight />
| -
|
|- style="background-color:#AAAAFF"
| <Random />
| -
|
|- style="background-color:#AAAAFF"
| <Cone>
| -
|
|- style="background-color:#CCCCFF"
| <Angle>
| float
|
|- style="background-color:#CCCCFF"
| <CenterBias>
| float
|
|- style="background-color:#AAAAFF"
| <Ring>
| -
|
|- style="background-color:#CCCCFF"
| <Angle>
| float
|
|- style="background-color:#CCCCFF"
| <Offset>
| float
|
|- style="background-color:#AAAAFF"
| <Offset>
| -
|
|- style="background-color:#CCCCFF"
| <X>
| float
|
|- style="background-color:#CCCCFF"
| <Y>
| float
|
|- style="background-color:#CCCCFF"
| <Z>
| float
|
|- style="background-color:#AAAAFF"
| <Inaccurate>
| -
|
|- style="background-color:#CCCCFF"
| <BaseAngle>
| float
|
|- style="background-color:#CCCCFF"
| <Inaccuracy>
| float
|
|
... can be:
|- style="background-color:#CCCCFF"
 
| <CenterBias>
<Continous>
| float
    <Interval></Interval>
</Continous>
----
<Random>
    <MinInterval></MinInterval>
    <MaxInterval></MaxInterval>
</Random>
----
<Instant />
----
<Distance>
    <Distance></Distance>
</Distance>
----
  <Attractor>
    <RechargeTime></RechargeTime>
    <CheckInterval></CheckInterval>
  </Attractor>
|-
|valign=top|<Position>...</Position>
|
|
|- style="background-color:#AAAAFF"
| <Attractor />
| -
|
|
... can be:
|- style="background-color:#CCCCCC"
 
|valign=top| <Speed>
<Point />
|valign=top| -
----
<Line>
    <Radius></Radius>
</Line>
----
<Circle>
    <InnerRadius></InnerRadius>
    <OuterRadius></OuterRadius>
</Circle>
----
<Sphere>
    <InnerRadius></InnerRadius>
    <OuterRadius></OuterRadius>
</Sphere>
----
cylinder needs to be tested again
<Cylinder>
    <Height></Height>
    <InnerRadius></InnerRadius>
    <OuterRadius></OuterRadius>
<Cylinder>
----
<BodySurface>
    <OffsetRadius></OffsetRadius>
</BodySurface>
----
<BodyBones>
    <OffsetRadius></OffsetRadius>
</BodyBones>
|-
|valign=top|<Direction>...</Direction>
|
|
|- style="background-color:#AAAAFF"
| <Uniform>
| -
|
|
... can be:
|- style="background-color:#CCCCFF"
 
| <Speed>
<Straight />
| float
----
<Random />
----
<Cone>
    <Angle></Angle>
    <CenterBias></CenterBias>
</Cone>
----
<Ring>
    <Angle></Angle>
    <Offset></Offset>
</Ring>
----
<Offset>
    <X></X>
    <Y></Y>
    <Z></Z>
</Offset>
----
<Inaccurate>
    <BaseAngle></BaseAngle>
    <Inaccuracy></Inaccuracy>
    <CenterBias></CenterBias>
</Inaccurate>
----
<Attractor />
|-
|valign=top|<Speed>...</Speed>
|
|
|- style="background-color:#AAAAFF"
| <Stratified>
| -
|
|
... can be:
|- style="background-color:#CCCCFF"
 
| <Speed1>
<Uniform>
| float
    <Speed></Speed>
</Uniform>
----
<Stratified>
    <Speed1></Speed1>
    <Speed2></Speed2>
</Stratified>
|-
|valign=top|<Orientation>...</Orientation>
|
|
|- style="background-color:#CCCCFF"
| <Speed2>
| float
|
|
... can be:
: LocalPosX
: LocalNegX
: LocalPosY
: LocalNegY
: LocalPosZ
: LocalNegZ
: WorldPosX
: WorldNegX
: WorldPosY
: WorldNegY
: WorldPosZ
: WorldNegZ
: Velocity
: ReverseVelocity
: TowardsEmitter
: AwayFromEmitter
|-
|-
|valign=top|<OrientationUp>...</OrientationUp>
|valign=top| <Orientation>
|valign=top| flag
|
|
|
... can be:
: LocalPosX
: LocalPosX
: LocalNegX
: LocalNegX
Line 681: Line 761:
: TowardsEmitter
: TowardsEmitter
: AwayFromEmitter
: AwayFromEmitter
|-
|valign=top| <OrientationUp>
|valign=top| flag
| same flags as <OrientationUp>
|}
|}


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