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Customizing: Difference between revisions

49 bytes removed ,  27 January 2013
→‎Options menu: it's more useful to point out that the Daodan fixes this
(→‎Tools: adding some links to newer tools)
(→‎Options menu: it's more useful to point out that the Daodan fixes this)
Line 3: Line 3:
===Where is it?===
===Where is it?===
*It's accessible ''via'' the third button of the Main Menu
*It's accessible ''via'' the third button of the Main Menu
*After you load a game, this button is replaced with '''Resume'''. So, '''Options''' is only accessible at startup<br>(which is really silly : '''Resume''' is then redundant of the '''Escape''' key, and the ability to change settings at runtime is lost.)
*After you load a game, this button is replaced with '''Resume''' when you return to the Main Menu by hitting Esc. So, '''Options''' is only accessible at startup (but the [[Daodan DLL]] makes the Options button accessible while the game is paused).


===What settings are there?===
===What settings are there?===
*Amount of graphical detail (env-mapping, texture rendering, etc)
*Amount of graphical detail (env-mapping, texture rendering, etc.)
*Resolution and color depth : from "640 x 480 x 16 bit" to "1600 x 1200 x 32 bit"
*Resolution and color depth
*Gamma correction
*Gamma correction
*Overall volume (sound FX and music can't be adjusted separately)
*Overall volume (sound FX and music can't be adjusted separately)
*Subtitles
*Subtitles
*[[Difficulty|Difficulty setting]]
*[[Difficulty|Difficulty setting]]
*Inversion of the vertical mouse axis (seems to be messed up : if the box is checked, moving the mouse up makes you look up, so you get ''non''-inverted aiming)
*Inversion of the vertical mouse axis (this was implemented backwards!; if the box is checked, moving the mouse up makes you look up, so you get ''non''-inverted aiming)


==Controls==
==Controls==