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Making a mod package: Difference between revisions

(Tools -> ExeType)
Line 46: Line 46:
==== Folder structure ====
==== Folder structure ====
Compared to the folder structure of AEI1.1-packages AEI2 packages have one additional level of folders within the /oni and /bsl folder to allow for one mod-package to support both platforms. So if a mod contains sounds for PC and MacOS you just put the OS-dependent files within the appropriate folder in either win_only or mac_only.
Compared to the folder structure of AEI1.1-packages AEI2 packages have one additional level of folders within the /oni and /bsl folder to allow for one mod-package to support both platforms. So if a mod contains sounds for PC and MacOS you just put the OS-dependent files within the appropriate folder in either win_only or mac_only.
Furthermore we now have the ability to add XML patches. Those have to go to the apropriate folder within /patches.


  12345ExampleMod(.zip)
  12345ExampleMod(.zip)
     / Mod_Info.cfg
     / Mod_Info.cfg
     / oni
     / oni
        / common
            / level''#''_Final
                / ...
        / win_only
            / level''#''_Final
                / ...
        / mac_only
            / level''#''_Final
                / ...
    / patches
         / common
         / common
             / level''#''_Final
             / level''#''_Final