Jump to content

Anniversary Edition/Framework: Difference between revisions

moving numbering how-to to Making a mod package
mNo edit summary
(moving numbering how-to to Making a mod package)
Line 15: Line 15:
When the Installer sees that one package overlaps with another in some way, such as two packages that provide new textures for the same character, which one will take precedence? The answer is that the Installer goes by the number at the front of the name of the package folder. A package numbered 11111 will override package 11110 when they are installed into Oni.
When the Installer sees that one package overlaps with another in some way, such as two packages that provide new textures for the same character, which one will take precedence? The answer is that the Installer goes by the number at the front of the name of the package folder. A package numbered 11111 will override package 11110 when they are installed into Oni.


So, how do you pick a number for your mod? Here's how you pick the first of the five digits:
'''10000s - Weapons'''
'''20000s - Characters'''
'''30000s - Particles'''
'''40000s - Animations (non-combat)'''
'''50000s - Animations (combat)'''
'''60000s - Sounds'''
'''70000s - UI (new menu screens, HUD, etc.)'''
'''80000s - New levels (and new textures for existing levels)'''
'''90000s - Scenarios (BSL mods for other people's levels)'''
Once you know which digit to start with, you should use the remaining digits to number your mod in a way that fits in with the other mod packages. For example, here's some hypothetical package numbers and what they tell you about the package:
41000 (a mod that tweaks animations)
41100 (this mod might be related to mod 41000, or else you are just looking for another free number and 42-4900 are taken)
41010 (probably someone's addition or improvement to mod 41000)
41001 (must be an addition or improvement for mod 41000, or why else would they be numbered so closely?)
Okay, so now you get the idea, but how do you know which numbers are free? First, check the numbers in use by the AE, which are listed on the [[Anniversary Edition/Packages|AE Packages]] page. Next, go to the [http://mods.oni2.net Mod Depot], and choose "By Install Method>Package" from the sidebar to see all packaged mods. The names of the files (under the "Download Link" column) will tell you the numbers for these third-party packages. Any number not used by an AE package or a package on the Depot should be safe to use. You can also check the number inserting it in [http://mods.oni2.net/node/247 Vago] (from v0.7) AEI2 package creation wizard and clicking in check button. It will automatically check it for you.


[[Category:Anniversary Edition]]
[[Category:Anniversary Edition]]