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I have thought of adding a point to your todo list if you don't mind. Since the throw target is sort of reversed played in Oni (body rotated by 180 degrees, reversed movement, if I remember correctly), it would come handy if Onisplit can reverse it. Doing it in XSI would be a load of unnecessary work each time. Onisplit could easily recognize this special animation in the XML tags (<Flag>... ThrowTarget ...</Flag>). [http://dl.dropbox.com/u/139715/TRAM/KONCOM_ko_throw.zip Something] you could work with? --[[User:Paradox-01|Paradox-01]] 15:21, 29 March 2010 (UTC) | I have thought of adding a point to your todo list if you don't mind. Since the throw target is sort of reversed played in Oni (body rotated by 180 degrees, reversed movement, if I remember correctly), it would come handy if Onisplit can reverse it. Doing it in XSI would be a load of unnecessary work each time. Onisplit could easily recognize this special animation in the XML tags (<Flag>... ThrowTarget ...</Flag>). [http://dl.dropbox.com/u/139715/TRAM/KONCOM_ko_throw.zip Something] you could work with? --[[User:Paradox-01|Paradox-01]] 15:21, 29 March 2010 (UTC) | ||
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Here's a mystery: what is wrong with Oni's sound occlusion with 44Khz sounds in Windows (and possibly all occlusion on Macs)? Here are two alternate versions of a package: [http://iritscen.oni2.net/temp/06000MissingSoundsNoOcc.zip NoOcc] and [http://iritscen.oni2.net/temp/06000MissingSoundsOcc.zip Occ]. This package simply adds a sound to the gears at the end of Science Prison. There are probably any number of ways to test for this issue, but this is how I noticed the problem, so I can vouch for its reproducibility. | |||
# Install the Occ version of the package. This uses 22Khz sound. | |||
# Load Science Prison SP1 so there's no music or enemies around, and do "chr_location 0 676.3 64.7 -1898.3". You're now on top of the gears. | |||
# Run into one of the nearby rooms with windows. The sound comes from the point you teleported to, so position yourself so the "ray" from the sound can reach you through a window. If you are standing with part of the room's wall in the way, the sound may cut out completely, which you don't want. | |||
# Listen to the sound. Isn't it soothing? Now shoot the glass out (the M. Bow is a nice choice, it's quiet so you can hear the gears more clearly). The sound should get louder. You can hear this in my movie http://iritscen.oni2.net/temp/GearsTestWindows.mp4 (though the gears sound was distorted at the time because I didn't set the .grp properly, that's besides the point in this case). | |||
# Now replace the Occ package with the NoOcc package and install it. This one uses 44Khz sound. | |||
# Performing the same test, you should hear the gears at the same volume through glass as without the glass in the way. You can hear this issue in my movie http://iritscen.oni2.net/temp/GearsTestMac.mp4. Obviously in the Mac test I was using 22Khz sound, and yet I experienced the same issue. I suspect something was changed in the occlusion code between the Windows and Mac releases, perhaps in tandem with the removal of 44Khz sound support, that glommed the Windows 44Khz bug onto the Mac 22Khz sound code. | |||
Now, is it definitely a problem with Oni? I guess it is if we're sure that the sounds and .grp I provided are formatted and imported correctly. Or perhaps I'm totally mixed up here and don't know what I'm talking about. I've never done sound work before in Oni. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 15:36, 25 April 2013 (CEST) |