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User talk:Neo: Difference between revisions

m
so, no need to do the test and waste your time
(mea culpa, here's the explanation)
m (so, no need to do the test and waste your time)
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Here's a mystery: what is wrong with Oni's sound occlusion with 44Khz sounds in Windows (and possibly all occlusion on Macs)? Here are two alternate versions of a package: [http://iritscen.oni2.net/temp/06000MissingSoundsNoOcc.zip NoOcc] and [http://iritscen.oni2.net/temp/06000MissingSoundsOcc.zip Occ]. This package simply adds a sound to the gears at the end of Science Prison. There are probably any number of ways to test for this issue, but this is how I noticed the problem, so I can vouch for its reproducibility.
Here's a mystery [which has been solved, see edits below this one]: what is wrong with Oni's sound occlusion with 44Khz sounds in Windows (and possibly all occlusion on Macs)? Here are two alternate versions of a package: [http://iritscen.oni2.net/temp/06000MissingSoundsNoOcc.zip NoOcc] and [http://iritscen.oni2.net/temp/06000MissingSoundsOcc.zip Occ]. This package simply adds a sound to the gears at the end of Science Prison. There are probably any number of ways to test for this issue, but this is how I noticed the problem, so I can vouch for its reproducibility.
# Install the Occ version of the package. This uses 22Khz sound.
# Install the Occ version of the package. This uses 22Khz sound.
# Load Science Prison SP1 so there's no music or enemies around, and do "chr_location 0 676.3 64.7 -1898.3". You're now on top of the gears.
# Load Science Prison SP1 so there's no music or enemies around, and do "chr_location 0 676.3 64.7 -1898.3". You're now on top of the gears.