Authoring custom camera animations: Difference between revisions

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this is what he meant
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Also note that the character's vertical aiming is unrestricted, so if you want to aim the camera extra-high or extra-low, the player camera won't be reflecting the actual elevation of the camera's "body": in that case, you may be better off going into manual camera mode 1 again, so as to look at the character a bit from the side, or roughly along the desired axis.
Also note that the character's vertical aiming is unrestricted, so if you want to aim the camera extra-high or extra-low, the player camera won't be reflecting the actual elevation of the camera's "body": in that case, you may be better off going into manual camera mode 1 again, so as to look at the character a bit from the side, or roughly along the desired axis.


Once the orientation is correct, enter '''make_corpse shpadoinkle'''. This will create a file in the Oni folder called level#_shpadoinkle_corpse.dat, that looks a bit like this (and a bit like [[CRSA]], not surprisingly):
Once the orientation is correct, enter '''make_corpse shpadoinkle'''. This will create a file in the Oni folder called lvl_#_shpadoinkle_corpse.dat, that looks a bit like this (and a bit like [[CRSA]], not surprisingly):
   Offset    0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
   Offset    0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F