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XML:OBAN: Difference between revisions

418 bytes added ,  4 June 2013
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wishlist
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It's possible to create animations in Mod Tool and making TRAM files out of them. Then you can extract the quaternions and rotations with onisplit [http://mods.oni2.net/node/38 v0.9.54.0] and use them for OBANs.
It's possible to create animations in Mod Tool and making TRAM files out of them. Then you can extract the quaternions and rotations with onisplit [http://mods.oni2.net/node/38 v0.9.54.0] and use them for OBANs.
: [http://oni.bungie.org/community/forum/viewtopic.php?id=2276 HERE's] an excel macro to harvest such data for camera animations.
: [http://oni.bungie.org/community/forum/viewtopic.php?id=2276 HERE's] an excel macro to harvest such data for camera animations.
===wish list===
* TRAM import: dae + xml
** the dae section in the xml file should have an option to create a pelvis OBAN along with the TRAM (see [[XML:TRAM]], RealWorld flag for details)
* dae to oni creation should also allow for OBANs (currently OBANs can only be imported via level master xml file)
** this would be very useful for editing/creating single OBAN files if the rest of the level don't need changes




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