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BSL:Functions: Difference between revisions

→‎ai2_: ai2_chump_stop is a boolean variable
(→‎chr_: forgot this Mac-exclusive too)
(→‎ai2_: ai2_chump_stop is a boolean variable)
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*ai2_barabbas_retrievegun [ai_name:string | script_id:int] - makes barabbas retrieve his gun if it is lost - ai2_barabbas_retrievegun barabus
*ai2_barabbas_retrievegun [ai_name:string | script_id:int] - makes barabbas retrieve his gun if it is lost - ai2_barabbas_retrievegun barabus
*ai2_chump (null) - creates a chump
*ai2_chump (null) - creates a chump
*ai2_chump_stop - stops the chump
*ai2_comehere [ai_name:string | script_id:int] - tells an AI to come to the player
*ai2_comehere [ai_name:string | script_id:int] - tells an AI to come to the player
*ai2_doalarm [ai_name:string | script_id:int] [console_id:int] - tells an AI to run for an alarm - ai2_doalarm ambush_commguy_2 4
*ai2_doalarm [ai_name:string | script_id:int] [console_id:int] - tells an AI to run for an alarm - ai2_doalarm ambush_commguy_2 4